aboutsummaryrefslogtreecommitdiffhomepage
path: root/Spigot-Server-Patches/0183-Configurable-Cartographer-Treasure-Maps.patch
blob: 35f1b759192dd0a907bf6344e1e802cc2f2307de (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
From 037a3547d5daa2d36dc0bd7f3dc1cf6958be8bed Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:26:27 -0500
Subject: [PATCH] Configurable Cartographer Treasure Maps

Allow configuring for cartographers to return the same map location

Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.

diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index dcf64efc..bf291680 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -393,4 +393,14 @@ public class PaperWorldConfig {
             Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
         }
     }
+
+    public boolean enableTreasureMaps = true;
+    public boolean treasureMapsAlreadyDiscovered = false;
+    private void treasureMapsAlreadyDiscovered() {
+        enableTreasureMaps = getBoolean("enable-treasure-maps", true);
+        treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
+        if (treasureMapsAlreadyDiscovered) {
+            log("Treasure Maps will return already discovered locations");
+        }
+    }
 }
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
index 4ad75468..ac6e2a9a 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
@@ -761,7 +761,8 @@ public class EntityVillager extends EntityAgeable implements NPC, IMerchant {
         public void a(IMerchant imerchant, MerchantRecipeList merchantrecipelist, Random random) {
             int i = this.a.a(random);
             World world = imerchant.t_();
-            BlockPosition blockposition = world.a(this.b, imerchant.u_(), true);
+            if (!world.paperConfig.enableTreasureMaps) return; // Paper
+            BlockPosition blockposition = world.a(this.b, imerchant.u_(), !world.paperConfig.treasureMapsAlreadyDiscovered); // Paper - pass false to return first structure, regardless of if its been discovered. true returns only undiscovered.
 
             if (blockposition != null) {
                 ItemStack itemstack = ItemWorldMap.a(world, (double) blockposition.getX(), (double) blockposition.getZ(), (byte) 2, true, true);
-- 
2.12.2