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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
 PlayerInteractEntityEvent

When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.

Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.

Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.

diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
index 5c637fc653482e931fa6d0f5d0394d0b923b5ff8..19763a27ad54866b7d1f6e2cfccd6bbe6e54637e 100644
--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
@@ -2223,6 +2223,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
                     }
 
                     if (event.isCancelled()) {
+                        this.player.updateInventory(this.player.activeContainer); // Paper - Refresh player inventory
                         return;
                     }
                     // CraftBukkit end