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From 2419083c0b4fd0a0f99df2c3c0fbb40cf3530960 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 4 Jul 2018 03:39:51 -0400
Subject: [PATCH] Avoid Chunk Lookups for Entity/TileEntity Current Chunk
In many places where we simply want the current chunk the entity
is in, instead of doing a hashmap lookup for it, we now have access
to the object directly on the Entity/TileEntity object we can directly grab.
Use that local value instead to reduce lookups in many hot places.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 24d169eee..bf563df53 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1110,9 +1110,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
int i = entity.chunkX;
int j = entity.chunkZ;
- if (entity.inChunk && this.isChunkLoaded(i, j, true)) {
- this.getChunkAt(i, j).b(entity);
- }
+ Chunk chunk = entity.getCurrentChunk(); // Paper
+ if (chunk != null) chunk.removeEntity(entity); // Paper
// CraftBukkit start - Decrement loop variable field if we've already ticked this entity
int index = this.entityList.indexOf(entity);
@@ -1196,9 +1195,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
int k = entity.chunkX;
j = entity.chunkZ;
- if (entity.inChunk && this.isChunkLoaded(k, j, true)) {
- this.getChunkAt(k, j).b(entity);
- }
+ Chunk chunk = entity.getCurrentChunk(); // Paper
+ if (chunk != null) chunk.removeEntity(entity); // Paper
//} // Paper - merge
//for (Entity e : this.g) { // Paper - merge
@@ -1261,9 +1259,10 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
j = entity.chunkX;
int l = entity.chunkZ;
- if (entity.inChunk && this.isChunkLoaded(j, l, true)) {
- this.getChunkAt(j, l).b(entity);
- }
+ // Paper start
+ Chunk chunk = entity.getCurrentChunk();
+ if (chunk != null) chunk.removeEntity(entity);
+ // Paper end
guardEntityList = false; // Spigot
this.entityList.remove(this.tickPosition--); // CraftBukkit - Use field for loop variable
@@ -1308,7 +1307,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
BlockPosition blockposition = tileentity.getPosition();
// Paper start - Skip ticking in chunks scheduled for unload
- net.minecraft.server.Chunk chunk = this.getChunkIfLoaded(blockposition);
+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
boolean shouldTick = chunk != null;
if(this.paperConfig.skipEntityTickingInChunksScheduledForUnload)
shouldTick = shouldTick && chunk.scheduledForUnload == null;
@@ -1344,8 +1343,11 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
tilesThisCycle--;
this.tileEntityListTick.remove(tileTickPosition--);
//this.tileEntityList.remove(tileentity); // Paper - remove unused list
- if (this.isLoaded(tileentity.getPosition())) {
- this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
+ // Paper start
+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
+ if (chunk != null) {
+ chunk.removeTileEntity(tileentity.getPosition());
+ // Paper end
}
}
}
--
2.21.0
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