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From 504acd5b82a2ade2f382e890d31ee27efb22aee4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 27 Sep 2018 00:08:31 -0400
Subject: [PATCH] Ignore Dimension NBT field in Entity data

Minecraft is trying to set Dimension Objects based on a Dimension ID

Dimension ID's for custom worlds are dynamically allocate dand not guaranteed
consistent.

This removes checking the NBT data, as the Entity will always have its
DimensionManager set to the world it is being placed into.

This fixes corrupt entities breaking chunk saving in custom worlds.

diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index d6d0dd6d88..3db1b6bb1b 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1732,7 +1732,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
             this.setAirTicks(nbttagcompound.getShort("Air"));
             this.onGround = nbttagcompound.getBoolean("OnGround");
             if (nbttagcompound.hasKey("Dimension")) {
-                this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension"));
+                //this.dimension = DimensionManager.a(nbttagcompound.getInt("Dimension")); // Paper - always controlled by world
             }
 
             this.invulnerable = nbttagcompound.getBoolean("Invulnerable");
-- 
2.21.0