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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Lucavon <lucavonlp@gmail.com>
Date: Tue, 23 Jul 2019 20:29:20 -0500
Subject: [PATCH] Configurable projectile relative velocity
This patch adds an option "disable relative projectile velocity", which, when
nabled, will cause projectiles to ignore the shooter's current velocity,
like they did in Minecraft 1.8 and prior.
If a player is falling, for example, their shooting range will be drastically
reduced, as a downwards velocity is applied to the projectile. This prevents
players from saving themselves from falling off floating islands, for example,
as a thrown ender pearl will not make it back to the island, while it would
have in 1.8.
While this could easily be done with plugins, too, there are multiple problems:
P1) If multiple plugins cancel the velocity by subtracting the shooter's velocity
from the projectile's velocity, the projectile's velocity would be different.
As there's no way to detect whether the projectile's velocity has already been
adjusted to ignore the player's velocity, plugins can't not do it if it's not
necessary.
P2) I've noticed some inconsistencies, e.g. weird velocity when shooting while
using an elytra. Checking for those inconsistencies is possible, but not as
efficient as just not applying the velocity in the first place.
P3) Solutions for 1) and especially 2) might not be future-proof, while this
server-internal fix makes this change future-proof.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index bccc2cb3e76aa3ffe1c4200f1b7380d136cb2f96..822b738f48578b39f81bb8e38208dc3d26c2a221 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -504,4 +504,9 @@ public class PaperWorldConfig {
}
log("Anti-Xray: " + (antiXray ? "enabled" : "disabled") + " / Engine Mode: " + engineMode.getDescription() + " / Up to " + ((maxChunkSectionIndex + 1) * 16) + " blocks / Update Radius: " + updateRadius);
}
+
+ public boolean disableRelativeProjectileVelocity;
+ private void disableRelativeProjectileVelocity() {
+ disableRelativeProjectileVelocity = getBoolean("game-mechanics.disable-relative-projectile-velocity", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/IProjectile.java b/src/main/java/net/minecraft/server/IProjectile.java
index ff137b15de7670f8e5fcb9f4dde3dc8251e3075c..6e175e30a6c1fc69bd2f8417d2df38ee1b78545b 100644
--- a/src/main/java/net/minecraft/server/IProjectile.java
+++ b/src/main/java/net/minecraft/server/IProjectile.java
@@ -114,7 +114,7 @@ public abstract class IProjectile extends Entity {
this.shoot((double) f5, (double) f6, (double) f7, f3, f4);
Vec3D vec3d = entity.getMot();
- this.setMot(this.getMot().add(vec3d.x, entity.isOnGround() ? 0.0D : vec3d.y, vec3d.z));
+ if (!entity.world.paperConfig.disableRelativeProjectileVelocity) this.setMot(this.getMot().add(vec3d.x, entity.isOnGround() ? 0.0D : vec3d.y, vec3d.z)); // Paper - allow disabling relative velocity
}
protected void a(MovingObjectPosition movingobjectposition) {
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