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From 899af4c729c7d365a228b5d343040d55c10b4dde Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 17 Oct 2018 19:17:27 -0400
Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
Say a player shoots an arrow through a nether portal, the game
would lose the shooter for determining things such as Player Kills,
because the entity is in another world.
If the projectile fails to find the shooter in the current world, check
other worlds.
diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
index 62b5b6ecea..60ab1c7514 100644
--- a/src/main/java/net/minecraft/server/EntityProjectile.java
+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
@@ -250,11 +250,21 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
public EntityLiving getShooter() {
if (this.shooter == null && this.shooterId != null && this.world instanceof WorldServer) {
Entity entity = ((WorldServer) this.world).getEntity(this.shooterId);
+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
+ if (entity == null) {
+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
+ entity = world.getEntity(this.shooterId);
+ if (entity != null) {
+ break;
+ }
+ }
+ }
+ // Paper end
if (entity instanceof EntityLiving) {
this.shooter = (EntityLiving) entity;
} else {
- this.shooterId = null;
+ //this.shooterId = null; // Paper - don't unset shooterId
}
}
--
2.21.0
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