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From fd269acdf74f64fba07aebd29ec472cd6f597c70 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 6 Apr 2019 10:16:48 -0400
Subject: [PATCH] Optimize Captured TileEntity Lookup

upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.

Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.

diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 0e8025d311..b940f95bdb 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -1935,12 +1935,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
             return null;
         } else {
             // CraftBukkit start
-            if (capturedTileEntities.containsKey(blockposition)) {
-                return capturedTileEntities.get(blockposition);
+            TileEntity tileentity = null; // Paper
+            if (!capturedTileEntities.isEmpty() && (tileentity = capturedTileEntities.get(blockposition)) != null) { // Paper
+                return tileentity; // Paper
             }
             // CraftBukkit end
 
-            TileEntity tileentity = null;
+            //TileEntity tileentity = null; // Paper - move up
 
             if (this.J) {
                 tileentity = this.E(blockposition);
-- 
2.21.0