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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world

The code following this has better support for null worlds to move
them back to the world spawn.

diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 9eab570e48817e18d10ddde95b3f80f7e4ea4766..0a7e4449407104fe6c0ff7d00bd1f32eb074e10a 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1792,9 +1792,11 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
                     bworld = server.getWorld(worldName);
                 }
 
-                if (bworld == null) {
-                    bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(DimensionManager.OVERWORLD).getWorld();
-                }
+                // Paper start - Move player to spawn point if spawn in unloaded world
+                // if (bworld == null) {
+                //    bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(DimensionManager.OVERWORLD).getWorld();
+                // }
+                // Paper end
 
                 spawnIn(bworld == null ? null : ((CraftWorld) bworld).getHandle());
             }