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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:30 -0400
Subject: [PATCH] Potential bed API

Adds a new method to fetch the location of a player's bed without generating any sync loads.

getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.

diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
index 75aa141e86e301254b25ede3da67513aae76fa5c..fef2035fe5564645d786d042dceedb10ca8b59ce 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
@@ -127,6 +127,22 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
         return getHandle().sleepTicks;
     }
 
+    // Paper start - Potential bed api
+    @Override
+    public Location getPotentialBedLocation() {
+        EntityPlayer handle = (EntityPlayer) getHandle();
+        BlockPosition bed = handle.getSpawn();
+        if (bed == null) {
+            return null;
+        }
+
+        net.minecraft.server.WorldServer worldServer = handle.server.getWorldServer(handle.getSpawnDimension());
+        if (worldServer == null) {
+            return null;
+        }
+        return new Location(worldServer.getWorld(), bed.getX(), bed.getY(), bed.getZ());
+    }
+    // Paper end
     @Override
     public boolean sleep(Location location, boolean force) {
         Preconditions.checkArgument(location != null, "Location cannot be null");