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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Fri, 12 Jun 2020 13:33:19 -0700
Subject: [PATCH] Fix sand duping
If the falling block dies during teleportation (entity#move), then we need
to detect that by placing a check after the move.
diff --git a/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java b/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java
index 411e3915c0aa00249aacb6658ed04309665d2fb4..62d8b53c024888aa43b8fddf8a475dfb8284a4cc 100644
--- a/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java
+++ b/src/main/java/net/minecraft/world/entity/item/EntityFallingBlock.java
@@ -103,6 +103,11 @@ public class EntityFallingBlock extends Entity {
@Override
public void tick() {
+ // Paper start - fix sand duping
+ if (this.dead) {
+ return;
+ }
+ // Paper end - fix sand duping
if (this.block.isAir()) {
this.die();
} else {
@@ -125,6 +130,12 @@ public class EntityFallingBlock extends Entity {
this.move(EnumMoveType.SELF, this.getMot());
+ // Paper start - fix sand duping
+ if (this.dead) {
+ return;
+ }
+ // Paper end - fix sand duping
+
// Paper start - Configurable EntityFallingBlock height nerf
if (this.world.paperConfig.fallingBlockHeightNerf != 0 && this.locY() > this.world.paperConfig.fallingBlockHeightNerf) {
if (this.dropItem && this.world.getGameRules().getBoolean(GameRules.DO_ENTITY_DROPS)) {
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