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path: root/patch-remap/mache-spigotflower-stripped/net/minecraft/server/players/SleepStatus.java.patch
blob: 580cdaf078975ad9ea981edfad9aaeaed87a9485 (plain)
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--- a/net/minecraft/server/players/SleepStatus.java
+++ b/net/minecraft/server/players/SleepStatus.java
@@ -17,10 +17,13 @@
         return this.sleepingPlayers >= this.sleepersNeeded(i);
     }
 
-    public boolean areEnoughDeepSleeping(int i, List<ServerPlayer> list) {
-        int j = (int) list.stream().filter(Player::isSleepingLongEnough).count();
+    public boolean areEnoughDeepSleeping(int requiredSleepPercentage, List<ServerPlayer> sleepingPlayers) {
+        // CraftBukkit start
+        int j = (int) sleepingPlayers.stream().filter((eh) -> { return eh.isSleepingLongEnough() || eh.fauxSleeping; }).count();
+        boolean anyDeepSleep = sleepingPlayers.stream().anyMatch(Player::isSleepingLongEnough);
 
-        return j >= this.sleepersNeeded(i);
+        return anyDeepSleep && j >= this.sleepersNeeded(requiredSleepPercentage);
+        // CraftBukkit end
     }
 
     public int sleepersNeeded(int i) {
@@ -41,19 +44,25 @@
 
         this.activePlayers = 0;
         this.sleepingPlayers = 0;
-        Iterator iterator = list.iterator();
+        Iterator iterator = players.iterator();
+        boolean anySleep = false; // CraftBukkit
 
         while (iterator.hasNext()) {
             ServerPlayer serverplayer = (ServerPlayer) iterator.next();
 
             if (!serverplayer.isSpectator()) {
                 ++this.activePlayers;
-                if (serverplayer.isSleeping()) {
+                if (entityplayer.isSleeping() || entityplayer.fauxSleeping) { // CraftBukkit
                     ++this.sleepingPlayers;
                 }
+                // CraftBukkit start
+                if (entityplayer.isSleeping()) {
+                    anySleep = true;
+                }
+                // CraftBukkit end
             }
         }
 
-        return (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers);
+        return anySleep && (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers); // CraftBukkit
     }
 }