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path: root/patch-remap/mache-spigotflower/net/minecraft/server/level/ServerPlayerGameMode.java.patch
blob: 78a8dc985d2b6e18e9aab589f22d5db965643305 (plain)
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--- a/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -9,22 +9,42 @@
 import net.minecraft.network.protocol.game.ClientboundBlockUpdatePacket;
 import net.minecraft.network.protocol.game.ClientboundPlayerInfoUpdatePacket;
 import net.minecraft.network.protocol.game.ServerboundPlayerActionPacket;
-import net.minecraft.server.network.ServerGamePacketListenerImpl;
-import net.minecraft.world.InteractionHand;
+import net.minecraft.world.EnumHand;
+import net.minecraft.world.ITileInventory;
 import net.minecraft.world.InteractionResult;
 import net.minecraft.world.InteractionResultHolder;
-import net.minecraft.world.MenuProvider;
+import net.minecraft.world.entity.EquipmentSlot;
+import net.minecraft.world.item.DoubleHighBlockItem;
 import net.minecraft.world.item.ItemStack;
 import net.minecraft.world.item.context.UseOnContext;
 import net.minecraft.world.level.GameType;
 import net.minecraft.world.level.Level;
 import net.minecraft.world.level.block.Block;
 import net.minecraft.world.level.block.GameMasterBlock;
+import net.minecraft.world.level.block.TrapDoorBlock;
 import net.minecraft.world.level.block.entity.BlockEntity;
-import net.minecraft.world.level.block.state.BlockState;
+import net.minecraft.world.level.block.state.IBlockData;
+import org.slf4j.Logger;
+
+// CraftBukkit start
+import java.util.ArrayList;
+import net.minecraft.server.MinecraftServer;
+import net.minecraft.server.network.ServerGamePacketListenerImpl;
+import net.minecraft.world.level.block.Blocks;
+import net.minecraft.world.level.block.CakeBlock;
+import net.minecraft.world.level.block.DoorBlock;
+import net.minecraft.world.level.block.state.properties.BlockPropertyDoubleBlockHalf;
 import net.minecraft.world.phys.BlockHitResult;
 import net.minecraft.world.phys.Vec3;
-import org.slf4j.Logger;
+import org.bukkit.GameMode;
+import org.bukkit.craftbukkit.block.CraftBlock;
+import org.bukkit.event.block.BlockBreakEvent;
+import org.bukkit.craftbukkit.event.CraftEventFactory;
+import org.bukkit.event.Event;
+import org.bukkit.event.block.Action;
+import org.bukkit.event.player.PlayerGameModeChangeEvent;
+import org.bukkit.event.player.PlayerInteractEvent;
+// CraftBukkit end
 
 public class ServerPlayerGameMode {
 
@@ -43,31 +63,38 @@
     private int delayedTickStart;
     private int lastSentState;
 
-    public ServerPlayerGameMode(ServerPlayer serverplayer) {
+    public ServerPlayerGameMode(ServerPlayer player) {
         this.gameModeForPlayer = GameType.DEFAULT_MODE;
         this.destroyPos = BlockPos.ZERO;
         this.delayedDestroyPos = BlockPos.ZERO;
         this.lastSentState = -1;
-        this.player = serverplayer;
-        this.level = serverplayer.serverLevel();
+        this.player = player;
+        this.level = player.serverLevel();
     }
 
-    public boolean changeGameModeForPlayer(GameType gametype) {
-        if (gametype == this.gameModeForPlayer) {
+    public boolean changeGameModeForPlayer(GameType gameModeForPlayer) {
+        if (gameModeForPlayer == this.gameModeForPlayer) {
             return false;
         } else {
-            this.setGameModeForPlayer(gametype, this.previousGameModeForPlayer);
+            // CraftBukkit start
+            PlayerGameModeChangeEvent event = new PlayerGameModeChangeEvent(player.getBukkitEntity(), GameMode.getByValue(gameModeForPlayer.getId()));
+            level.getCraftServer().getPluginManager().callEvent(event);
+            if (event.isCancelled()) {
+                return false;
+            }
+            // CraftBukkit end
+            this.setGameModeForPlayer(gameModeForPlayer, this.previousGameModeForPlayer);
             this.player.onUpdateAbilities();
-            this.player.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player));
+            this.player.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player); // CraftBukkit
             this.level.updateSleepingPlayerList();
             return true;
         }
     }
 
-    protected void setGameModeForPlayer(GameType gametype, @Nullable GameType gametype1) {
-        this.previousGameModeForPlayer = gametype1;
-        this.gameModeForPlayer = gametype;
-        gametype.updatePlayerAbilities(this.player.getAbilities());
+    protected void setGameModeForPlayer(GameType gameModeForPlayer, @Nullable GameType previousGameModeForPlayer) {
+        this.previousGameModeForPlayer = previousGameModeForPlayer;
+        this.gameModeForPlayer = gameModeForPlayer;
+        gameModeForPlayer.updatePlayerAbilities(this.player.getAbilities());
     }
 
     public GameType getGameModeForPlayer() {
@@ -88,15 +115,15 @@
     }
 
     public void tick() {
-        ++this.gameTicks;
-        BlockState blockstate;
+        this.gameTicks = MinecraftServer.currentTick; // CraftBukkit;
+        IBlockData iblockdata;
 
         if (this.hasDelayedDestroy) {
-            blockstate = this.level.getBlockState(this.delayedDestroyPos);
-            if (blockstate.isAir()) {
+            iblockdata = this.level.getBlockState(this.delayedDestroyPos);
+            if (iblockdata.isAir()) {
                 this.hasDelayedDestroy = false;
             } else {
-                float f = this.incrementDestroyProgress(blockstate, this.delayedDestroyPos, this.delayedTickStart);
+                float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
 
                 if (f >= 1.0F) {
                     this.hasDelayedDestroy = false;
@@ -104,193 +131,321 @@
                 }
             }
         } else if (this.isDestroyingBlock) {
-            blockstate = this.level.getBlockState(this.destroyPos);
-            if (blockstate.isAir()) {
+            iblockdata = this.level.getBlockState(this.destroyPos);
+            if (iblockdata.isAir()) {
                 this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
                 this.lastSentState = -1;
                 this.isDestroyingBlock = false;
             } else {
-                this.incrementDestroyProgress(blockstate, this.destroyPos, this.destroyProgressStart);
+                this.incrementDestroyProgress(iblockdata, this.destroyPos, this.destroyProgressStart);
             }
         }
 
     }
 
-    private float incrementDestroyProgress(BlockState blockstate, BlockPos blockpos, int i) {
-        int j = this.gameTicks - i;
-        float f = blockstate.getDestroyProgress(this.player, this.player.level(), blockpos) * (float) (j + 1);
+    private float incrementDestroyProgress(IBlockData state, BlockPos pos, int startTick) {
+        int j = this.gameTicks - startTick;
+        float f = state.getDestroyProgress(this.player, this.player.level(), pos) * (float) (j + 1);
         int k = (int) (f * 10.0F);
 
         if (k != this.lastSentState) {
-            this.level.destroyBlockProgress(this.player.getId(), blockpos, k);
+            this.level.destroyBlockProgress(this.player.getId(), pos, k);
             this.lastSentState = k;
         }
 
         return f;
     }
 
-    private void debugLogging(BlockPos blockpos, boolean flag, int i, String s) {}
+    private void debugLogging(BlockPos pos, boolean flag, int sequence, String message) {}
 
-    public void handleBlockBreakAction(BlockPos blockpos, ServerboundPlayerActionPacket.Action serverboundplayeractionpacket_action, Direction direction, int i, int j) {
-        if (this.player.getEyePosition().distanceToSqr(Vec3.atCenterOf(blockpos)) > ServerGamePacketListenerImpl.MAX_INTERACTION_DISTANCE) {
-            this.debugLogging(blockpos, false, j, "too far");
-        } else if (blockpos.getY() >= i) {
-            this.player.connection.send(new ClientboundBlockUpdatePacket(blockpos, this.level.getBlockState(blockpos)));
-            this.debugLogging(blockpos, false, j, "too high");
+    public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.EnumPlayerDigType action, Direction face, int maxBuildHeight, int sequence) {
+        if (this.player.getEyePosition().distanceToSqr(Vec3.atCenterOf(pos)) > ServerGamePacketListenerImpl.MAX_INTERACTION_DISTANCE) {
+            this.debugLogging(pos, false, sequence, "too far");
+        } else if (pos.getY() >= maxBuildHeight) {
+            this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
+            this.debugLogging(pos, false, sequence, "too high");
         } else {
-            BlockState blockstate;
+            IBlockData iblockdata;
 
-            if (serverboundplayeractionpacket_action == ServerboundPlayerActionPacket.Action.START_DESTROY_BLOCK) {
-                if (!this.level.mayInteract(this.player, blockpos)) {
-                    this.player.connection.send(new ClientboundBlockUpdatePacket(blockpos, this.level.getBlockState(blockpos)));
-                    this.debugLogging(blockpos, false, j, "may not interact");
+            if (action == ServerboundPlayerActionPacket.EnumPlayerDigType.START_DESTROY_BLOCK) {
+                if (!this.level.mayInteract(this.player, pos)) {
+                    // CraftBukkit start - fire PlayerInteractEvent
+                    CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, face, this.player.getInventory().getSelected(), EnumHand.MAIN_HAND);
+                    this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
+                    this.debugLogging(pos, false, sequence, "may not interact");
+                    // Update any tile entity data for this block
+                    BlockEntity tileentity = level.getBlockEntity(pos);
+                    if (tileentity != null) {
+                        this.player.connection.send(tileentity.getUpdatePacket());
+                    }
+                    // CraftBukkit end
                     return;
                 }
 
+                // CraftBukkit start
+                PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, pos, face, this.player.getInventory().getSelected(), EnumHand.MAIN_HAND);
+                if (event.isCancelled()) {
+                    // Let the client know the block still exists
+                    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    // Update any tile entity data for this block
+                    BlockEntity tileentity = this.level.getBlockEntity(pos);
+                    if (tileentity != null) {
+                        this.player.connection.send(tileentity.getUpdatePacket());
+                    }
+                    return;
+                }
+                // CraftBukkit end
+
                 if (this.isCreative()) {
-                    this.destroyAndAck(blockpos, j, "creative destroy");
+                    this.destroyAndAck(pos, sequence, "creative destroy");
                     return;
                 }
 
-                if (this.player.blockActionRestricted(this.level, blockpos, this.gameModeForPlayer)) {
-                    this.player.connection.send(new ClientboundBlockUpdatePacket(blockpos, this.level.getBlockState(blockpos)));
-                    this.debugLogging(blockpos, false, j, "block action restricted");
+                if (this.player.blockActionRestricted(this.level, pos, this.gameModeForPlayer)) {
+                    this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
+                    this.debugLogging(pos, false, sequence, "block action restricted");
                     return;
                 }
 
                 this.destroyProgressStart = this.gameTicks;
                 float f = 1.0F;
 
-                blockstate = this.level.getBlockState(blockpos);
-                if (!blockstate.isAir()) {
-                    blockstate.attack(this.level, blockpos, this.player);
-                    f = blockstate.getDestroyProgress(this.player, this.player.level(), blockpos);
+                iblockdata = this.level.getBlockState(pos);
+                // CraftBukkit start - Swings at air do *NOT* exist.
+                if (event.useInteractedBlock() == Event.Result.DENY) {
+                    // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
+                    IBlockData data = this.level.getBlockState(pos);
+                    if (data.getBlock() instanceof DoorBlock) {
+                        // For some reason *BOTH* the bottom/top part have to be marked updated.
+                        boolean bottom = data.getValue(DoorBlock.HALF) == BlockPropertyDoubleBlockHalf.LOWER;
+                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, bottom ? pos.above() : pos.below()));
+                    } else if (data.getBlock() instanceof TrapDoorBlock) {
+                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    }
+                } else if (!iblockdata.isAir()) {
+                    iblockdata.attack(this.level, pos, this.player);
+                    f = iblockdata.getDestroyProgress(this.player, this.player.level(), pos);
                 }
 
-                if (!blockstate.isAir() && f >= 1.0F) {
-                    this.destroyAndAck(blockpos, j, "insta mine");
+                if (event.useItemInHand() == Event.Result.DENY) {
+                    // If we 'insta destroyed' then the client needs to be informed.
+                    if (f > 1.0f) {
+                        this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    }
+                    return;
+                }
+                org.bukkit.event.block.BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, pos, this.player.getInventory().getSelected(), f >= 1.0f);
+
+                if (blockEvent.isCancelled()) {
+                    // Let the client know the block still exists
+                    this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+                    return;
+                }
+
+                if (blockEvent.getInstaBreak()) {
+                    f = 2.0f;
+                }
+                // CraftBukkit end
+
+                if (!iblockdata.isAir() && f >= 1.0F) {
+                    this.destroyAndAck(pos, sequence, "insta mine");
                 } else {
                     if (this.isDestroyingBlock) {
                         this.player.connection.send(new ClientboundBlockUpdatePacket(this.destroyPos, this.level.getBlockState(this.destroyPos)));
-                        this.debugLogging(blockpos, false, j, "abort destroying since another started (client insta mine, server disagreed)");
+                        this.debugLogging(pos, false, sequence, "abort destroying since another started (client insta mine, server disagreed)");
                     }
 
                     this.isDestroyingBlock = true;
-                    this.destroyPos = blockpos.immutable();
+                    this.destroyPos = pos.immutable();
                     int k = (int) (f * 10.0F);
 
-                    this.level.destroyBlockProgress(this.player.getId(), blockpos, k);
-                    this.debugLogging(blockpos, true, j, "actual start of destroying");
+                    this.level.destroyBlockProgress(this.player.getId(), pos, k);
+                    this.debugLogging(pos, true, sequence, "actual start of destroying");
                     this.lastSentState = k;
                 }
-            } else if (serverboundplayeractionpacket_action == ServerboundPlayerActionPacket.Action.STOP_DESTROY_BLOCK) {
-                if (blockpos.equals(this.destroyPos)) {
+            } else if (action == ServerboundPlayerActionPacket.EnumPlayerDigType.STOP_DESTROY_BLOCK) {
+                if (pos.equals(this.destroyPos)) {
                     int l = this.gameTicks - this.destroyProgressStart;
 
-                    blockstate = this.level.getBlockState(blockpos);
-                    if (!blockstate.isAir()) {
-                        float f1 = blockstate.getDestroyProgress(this.player, this.player.level(), blockpos) * (float) (l + 1);
+                    iblockdata = this.level.getBlockState(pos);
+                    if (!iblockdata.isAir()) {
+                        float f1 = iblockdata.getDestroyProgress(this.player, this.player.level(), pos) * (float) (l + 1);
 
                         if (f1 >= 0.7F) {
                             this.isDestroyingBlock = false;
-                            this.level.destroyBlockProgress(this.player.getId(), blockpos, -1);
-                            this.destroyAndAck(blockpos, j, "destroyed");
+                            this.level.destroyBlockProgress(this.player.getId(), pos, -1);
+                            this.destroyAndAck(pos, sequence, "destroyed");
                             return;
                         }
 
                         if (!this.hasDelayedDestroy) {
                             this.isDestroyingBlock = false;
                             this.hasDelayedDestroy = true;
-                            this.delayedDestroyPos = blockpos;
+                            this.delayedDestroyPos = pos;
                             this.delayedTickStart = this.destroyProgressStart;
                         }
                     }
                 }
 
-                this.debugLogging(blockpos, true, j, "stopped destroying");
-            } else if (serverboundplayeractionpacket_action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
+                this.debugLogging(pos, true, sequence, "stopped destroying");
+            } else if (action == ServerboundPlayerActionPacket.EnumPlayerDigType.ABORT_DESTROY_BLOCK) {
                 this.isDestroyingBlock = false;
-                if (!Objects.equals(this.destroyPos, blockpos)) {
-                    ServerPlayerGameMode.LOGGER.warn("Mismatch in destroy block pos: {} {}", this.destroyPos, blockpos);
+                if (!Objects.equals(this.destroyPos, pos)) {
+                    ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
                     this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
-                    this.debugLogging(blockpos, true, j, "aborted mismatched destroying");
+                    this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
                 }
 
-                this.level.destroyBlockProgress(this.player.getId(), blockpos, -1);
-                this.debugLogging(blockpos, true, j, "aborted destroying");
+                this.level.destroyBlockProgress(this.player.getId(), pos, -1);
+                this.debugLogging(pos, true, sequence, "aborted destroying");
+
+                CraftEventFactory.callBlockDamageAbortEvent(this.player, pos, this.player.getInventory().getSelected()); // CraftBukkit
             }
 
         }
     }
 
-    public void destroyAndAck(BlockPos blockpos, int i, String s) {
-        if (this.destroyBlock(blockpos)) {
-            this.debugLogging(blockpos, true, i, s);
+    public void destroyAndAck(BlockPos pos, int sequence, String message) {
+        if (this.destroyBlock(pos)) {
+            this.debugLogging(pos, true, sequence, message);
         } else {
-            this.player.connection.send(new ClientboundBlockUpdatePacket(blockpos, this.level.getBlockState(blockpos)));
-            this.debugLogging(blockpos, false, i, s);
+            this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
+            this.debugLogging(pos, false, sequence, message);
         }
 
     }
 
-    public boolean destroyBlock(BlockPos blockpos) {
-        BlockState blockstate = this.level.getBlockState(blockpos);
+    public boolean destroyBlock(BlockPos pos) {
+        IBlockData iblockdata = this.level.getBlockState(pos);
+        // CraftBukkit start - fire BlockBreakEvent
+        org.bukkit.block.Block bblock = CraftBlock.at(level, pos);
+        BlockBreakEvent event = null;
 
-        if (!this.player.getMainHandItem().getItem().canAttackBlock(blockstate, this.level, blockpos, this.player)) {
+        if (this.player instanceof ServerPlayer) {
+            // Sword + Creative mode pre-cancel
+            boolean isSwordNoBreak = !this.player.getMainHandItem().getItem().canAttackBlock(iblockdata, this.level, pos, this.player);
+
+            // Tell client the block is gone immediately then process events
+            // Don't tell the client if its a creative sword break because its not broken!
+            if (level.getBlockEntity(pos) == null && !isSwordNoBreak) {
+                ClientboundBlockUpdatePacket packet = new ClientboundBlockUpdatePacket(pos, Blocks.AIR.defaultBlockState());
+                this.player.connection.send(packet);
+            }
+
+            event = new BlockBreakEvent(bblock, this.player.getBukkitEntity());
+
+            // Sword + Creative mode pre-cancel
+            event.setCancelled(isSwordNoBreak);
+
+            // Calculate default block experience
+            IBlockData nmsData = this.level.getBlockState(pos);
+            Block nmsBlock = nmsData.getBlock();
+
+            ItemStack itemstack = this.player.getItemBySlot(EquipmentSlot.MAINHAND);
+
+            if (nmsBlock != null && !event.isCancelled() && !this.isCreative() && this.player.hasCorrectToolForDrops(nmsBlock.defaultBlockState())) {
+                event.setExpToDrop(nmsBlock.getExpDrop(nmsData, this.level, pos, itemstack, true));
+            }
+
+            this.level.getCraftServer().getPluginManager().callEvent(event);
+
+            if (event.isCancelled()) {
+                if (isSwordNoBreak) {
+                    return false;
+                }
+                // Let the client know the block still exists
+                this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
+
+                // Brute force all possible updates
+                for (Direction dir : Direction.values()) {
+                    this.player.connection.send(new ClientboundBlockUpdatePacket(level, pos.relative(dir)));
+                }
+
+                // Update any tile entity data for this block
+                BlockEntity tileentity = this.level.getBlockEntity(pos);
+                if (tileentity != null) {
+                    this.player.connection.send(tileentity.getUpdatePacket());
+                }
+                return false;
+            }
+        }
+        // CraftBukkit end
+
+        if (false && !this.player.getMainHandItem().getItem().canAttackBlock(iblockdata, this.level, pos, this.player)) { // CraftBukkit - false
             return false;
         } else {
-            BlockEntity blockentity = this.level.getBlockEntity(blockpos);
-            Block block = blockstate.getBlock();
+            iblockdata = this.level.getBlockState(pos); // CraftBukkit - update state from plugins
+            if (iblockdata.isAir()) return false; // CraftBukkit - A plugin set block to air without cancelling
+            BlockEntity tileentity = this.level.getBlockEntity(pos);
+            Block block = iblockdata.getBlock();
 
             if (block instanceof GameMasterBlock && !this.player.canUseGameMasterBlocks()) {
-                this.level.sendBlockUpdated(blockpos, blockstate, blockstate, 3);
+                this.level.sendBlockUpdated(pos, iblockdata, iblockdata, 3);
                 return false;
-            } else if (this.player.blockActionRestricted(this.level, blockpos, this.gameModeForPlayer)) {
+            } else if (this.player.blockActionRestricted(this.level, pos, this.gameModeForPlayer)) {
                 return false;
             } else {
-                BlockState blockstate1 = block.playerWillDestroy(this.level, blockpos, blockstate, this.player);
-                boolean flag = this.level.removeBlock(blockpos, false);
+                // CraftBukkit start
+                org.bukkit.block.BlockState state = bblock.getState();
+                level.captureDrops = new ArrayList<>();
+                // CraftBukkit end
+                IBlockData iblockdata1 = block.playerWillDestroy(this.level, pos, iblockdata, this.player);
+                boolean flag = this.level.removeBlock(pos, false);
 
                 if (flag) {
-                    block.destroy(this.level, blockpos, blockstate1);
+                    block.destroy(this.level, pos, iblockdata1);
                 }
 
                 if (this.isCreative()) {
-                    return true;
+                    // return true; // CraftBukkit
                 } else {
                     ItemStack itemstack = this.player.getMainHandItem();
                     ItemStack itemstack1 = itemstack.copy();
-                    boolean flag1 = this.player.hasCorrectToolForDrops(blockstate1);
+                    boolean flag1 = this.player.hasCorrectToolForDrops(iblockdata1);
 
-                    itemstack.mineBlock(this.level, blockstate1, blockpos, this.player);
-                    if (flag && flag1) {
-                        block.playerDestroy(this.level, this.player, blockpos, blockstate1, blockentity, itemstack1);
+                    itemstack.mineBlock(this.level, iblockdata1, pos, this.player);
+                    if (flag && flag1 && event.isDropItems()) { // CraftBukkit - Check if block should drop items
+                        block.playerDestroy(this.level, this.player, pos, iblockdata1, tileentity, itemstack1);
                     }
 
-                    return true;
+                    // return true; // CraftBukkit
                 }
+                // CraftBukkit start
+                if (event.isDropItems()) {
+                    org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockDropItemEvent(bblock, state, this.player, level.captureDrops);
+                }
+                level.captureDrops = null;
+
+                // Drop event experience
+                if (flag && event != null) {
+                    iblockdata.getBlock().popExperience(this.level, pos, event.getExpToDrop());
+                }
+
+                return true;
+                // CraftBukkit end
             }
         }
     }
 
-    public InteractionResult useItem(ServerPlayer serverplayer, Level level, ItemStack itemstack, InteractionHand interactionhand) {
+    public InteractionResult useItem(ServerPlayer player, Level level, ItemStack stack, EnumHand hand) {
         if (this.gameModeForPlayer == GameType.SPECTATOR) {
             return InteractionResult.PASS;
-        } else if (serverplayer.getCooldowns().isOnCooldown(itemstack.getItem())) {
+        } else if (player.getCooldowns().isOnCooldown(stack.getItem())) {
             return InteractionResult.PASS;
         } else {
-            int i = itemstack.getCount();
-            int j = itemstack.getDamageValue();
-            InteractionResultHolder<ItemStack> interactionresultholder = itemstack.use(level, serverplayer, interactionhand);
-            ItemStack itemstack1 = (ItemStack) interactionresultholder.getObject();
+            int i = stack.getCount();
+            int j = stack.getDamageValue();
+            InteractionResultHolder<ItemStack> interactionresultwrapper = stack.use(level, player, hand);
+            ItemStack itemstack1 = (ItemStack) interactionresultwrapper.getObject();
 
-            if (itemstack1 == itemstack && itemstack1.getCount() == i && itemstack1.getUseDuration() <= 0 && itemstack1.getDamageValue() == j) {
-                return interactionresultholder.getResult();
-            } else if (interactionresultholder.getResult() == InteractionResult.FAIL && itemstack1.getUseDuration() > 0 && !serverplayer.isUsingItem()) {
-                return interactionresultholder.getResult();
+            if (itemstack1 == stack && itemstack1.getCount() == i && itemstack1.getUseDuration() <= 0 && itemstack1.getDamageValue() == j) {
+                return interactionresultwrapper.getResult();
+            } else if (interactionresultwrapper.getResult() == InteractionResult.FAIL && itemstack1.getUseDuration() > 0 && !player.isUsingItem()) {
+                return interactionresultwrapper.getResult();
             } else {
-                if (itemstack != itemstack1) {
-                    serverplayer.setItemInHand(interactionhand, itemstack1);
+                if (stack != itemstack1) {
+                    player.setItemInHand(hand, itemstack1);
                 }
 
                 if (this.isCreative() && itemstack1 != ItemStack.EMPTY) {
@@ -301,72 +456,112 @@
                 }
 
                 if (itemstack1.isEmpty()) {
-                    serverplayer.setItemInHand(interactionhand, ItemStack.EMPTY);
+                    player.setItemInHand(hand, ItemStack.EMPTY);
                 }
 
-                if (!serverplayer.isUsingItem()) {
-                    serverplayer.inventoryMenu.sendAllDataToRemote();
+                if (!player.isUsingItem()) {
+                    player.inventoryMenu.sendAllDataToRemote();
                 }
 
-                return interactionresultholder.getResult();
+                return interactionresultwrapper.getResult();
             }
         }
     }
 
-    public InteractionResult useItemOn(ServerPlayer serverplayer, Level level, ItemStack itemstack, InteractionHand interactionhand, BlockHitResult blockhitresult) {
-        BlockPos blockpos = blockhitresult.getBlockPos();
-        BlockState blockstate = level.getBlockState(blockpos);
+    // CraftBukkit start - whole method
+    public boolean interactResult = false;
+    public boolean firedInteract = false;
+    public BlockPos interactPosition;
+    public EnumHand interactHand;
+    public ItemStack interactItemStack;
+    public InteractionResult useItemOn(ServerPlayer player, Level level, ItemStack stack, EnumHand hand, BlockHitResult hitResult) {
+        BlockPos blockposition = hitResult.getBlockPos();
+        IBlockData iblockdata = level.getBlockState(blockposition);
+        InteractionResult enuminteractionresult = InteractionResult.PASS;
+        boolean cancelledBlock = false;
 
-        if (!blockstate.getBlock().isEnabled(level.enabledFeatures())) {
+        if (!iblockdata.getBlock().isEnabled(level.enabledFeatures())) {
             return InteractionResult.FAIL;
         } else if (this.gameModeForPlayer == GameType.SPECTATOR) {
-            MenuProvider menuprovider = blockstate.getMenuProvider(level, blockpos);
+            ITileInventory itileinventory = iblockdata.getMenuProvider(level, blockposition);
+            cancelledBlock = !(itileinventory instanceof ITileInventory);
+        }
 
-            if (menuprovider != null) {
-                serverplayer.openMenu(menuprovider);
+        if (player.getCooldowns().isOnCooldown(stack.getItem())) {
+            cancelledBlock = true;
+        }
+
+        PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation());
+        firedInteract = true;
+        interactResult = event.useItemInHand() == Event.Result.DENY;
+        interactPosition = blockposition.immutable();
+        interactHand = hand;
+        interactItemStack = stack.copy();
+
+        if (event.useInteractedBlock() == Event.Result.DENY) {
+            // If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
+            if (iblockdata.getBlock() instanceof DoorBlock) {
+                boolean bottom = iblockdata.getValue(DoorBlock.HALF) == BlockPropertyDoubleBlockHalf.LOWER;
+                player.connection.send(new ClientboundBlockUpdatePacket(level, bottom ? blockposition.above() : blockposition.below()));
+            } else if (iblockdata.getBlock() instanceof CakeBlock) {
+                player.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+            } else if (interactItemStack.getItem() instanceof DoubleHighBlockItem) {
+                // send a correcting update to the client, as it already placed the upper half of the bisected item
+                player.connection.send(new ClientboundBlockUpdatePacket(level, blockposition.relative(hitResult.getDirection()).above()));
+
+                // send a correcting update to the client for the block above as well, this because of replaceable blocks (such as grass, sea grass etc)
+                player.connection.send(new ClientboundBlockUpdatePacket(level, blockposition.above()));
+            }
+            player.getBukkitEntity().updateInventory(); // SPIGOT-2867
+            enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? InteractionResult.SUCCESS : InteractionResult.PASS;
+        } else if (this.gameModeForPlayer == GameType.SPECTATOR) {
+            ITileInventory itileinventory = iblockdata.getMenuProvider(level, blockposition);
+
+            if (itileinventory != null) {
+                player.openMenu(itileinventory);
                 return InteractionResult.SUCCESS;
             } else {
                 return InteractionResult.PASS;
             }
         } else {
-            boolean flag = !serverplayer.getMainHandItem().isEmpty() || !serverplayer.getOffhandItem().isEmpty();
-            boolean flag1 = serverplayer.isSecondaryUseActive() && flag;
-            ItemStack itemstack1 = itemstack.copy();
+            boolean flag = !player.getMainHandItem().isEmpty() || !player.getOffhandItem().isEmpty();
+            boolean flag1 = player.isSecondaryUseActive() && flag;
+            ItemStack itemstack1 = stack.copy();
 
             if (!flag1) {
-                InteractionResult interactionresult = blockstate.use(level, serverplayer, interactionhand, blockhitresult);
+                enuminteractionresult = iblockdata.use(level, player, hand, hitResult);
 
-                if (interactionresult.consumesAction()) {
-                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(serverplayer, blockpos, itemstack1);
-                    return interactionresult;
+                if (enuminteractionresult.consumesAction()) {
+                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(player, blockposition, itemstack1);
+                    return enuminteractionresult;
                 }
             }
 
-            if (!itemstack.isEmpty() && !serverplayer.getCooldowns().isOnCooldown(itemstack.getItem())) {
-                UseOnContext useoncontext = new UseOnContext(serverplayer, interactionhand, blockhitresult);
-                InteractionResult interactionresult1;
+            if (!stack.isEmpty() && enuminteractionresult != InteractionResult.SUCCESS && !interactResult) { // add !interactResult SPIGOT-764
+                UseOnContext itemactioncontext = new UseOnContext(player, hand, hitResult);
+                InteractionResult enuminteractionresult1;
 
                 if (this.isCreative()) {
-                    int i = itemstack.getCount();
+                    int i = stack.getCount();
 
-                    interactionresult1 = itemstack.useOn(useoncontext);
-                    itemstack.setCount(i);
+                    enuminteractionresult1 = stack.useOn(itemactioncontext);
+                    stack.setCount(i);
                 } else {
-                    interactionresult1 = itemstack.useOn(useoncontext);
+                    enuminteractionresult1 = stack.useOn(itemactioncontext);
                 }
 
-                if (interactionresult1.consumesAction()) {
-                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(serverplayer, blockpos, itemstack1);
+                if (enuminteractionresult1.consumesAction()) {
+                    CriteriaTriggers.ITEM_USED_ON_BLOCK.trigger(player, blockposition, itemstack1);
                 }
 
-                return interactionresult1;
-            } else {
-                return InteractionResult.PASS;
+                return enuminteractionresult1;
             }
         }
+        return enuminteractionresult;
+        // CraftBukkit end
     }
 
-    public void setLevel(ServerLevel serverlevel) {
-        this.level = serverlevel;
+    public void setLevel(ServerLevel serverLevel) {
+        this.level = serverLevel;
     }
 }