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--- a/net/minecraft/server/level/ChunkMap.java
+++ b/net/minecraft/server/level/ChunkMap.java
@@ -95,6 +100,9 @@
import net.minecraft.world.phys.Vec3;
import org.apache.commons.lang3.mutable.MutableBoolean;
import org.slf4j.Logger;
+import org.bukkit.craftbukkit.generator.CustomChunkGenerator;
+import org.bukkit.entity.Player;
+// CraftBukkit end
public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider {
private static final byte CHUNK_TYPE_REPLACEABLE = -1;
@@ -137,31 +146,46 @@
private final Queue<Runnable> unloadQueue = Queues.newConcurrentLinkedQueue();
private int serverViewDistance;
- public ChunkMap(
- ServerLevel level,
- LevelStorageSource.LevelStorageAccess levelStorageAccess,
- DataFixer fixerUpper,
- StructureTemplateManager structureManager,
- Executor dispatcher,
- BlockableEventLoop<Runnable> mainThreadExecutor,
- LightChunkGetter lightChunk,
- ChunkGenerator generator,
- ChunkProgressListener progressListener,
- ChunkStatusUpdateListener chunkStatusListener,
- Supplier<DimensionDataStorage> overworldDataStorage,
- int viewDistance,
- boolean sync
- ) {
+ // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
+ public final CallbackExecutor callbackExecutor = new CallbackExecutor();
+ public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
+
+ private final java.util.Queue<Runnable> queue = new java.util.ArrayDeque<>();
+
+ @Override
+ public void execute(Runnable runnable) {
+ queue.add(runnable);
+ }
+
+ @Override
+ public void run() {
+ Runnable task;
+ while ((task = queue.poll()) != null) {
+ task.run();
+ }
+ }
+ };
+ // CraftBukkit end
+
+ public ChunkMap(ServerLevel level, LevelStorageSource.LevelStorageAccess levelStorageAccess, DataFixer fixerUpper, StructureTemplateManager structureManager, Executor dispatcher, BlockableEventLoop<Runnable> mainThreadExecutor, LightChunkGetter lightChunk, ChunkGenerator generator, ChunkProgressListener progressListener, ChunkStatusUpdateListener chunkStatusListener, Supplier<DimensionDataStorage> overworldDataStorage, int viewDistance, boolean sync) {
super(levelStorageAccess.getDimensionPath(level.dimension()).resolve("region"), fixerUpper, sync);
this.structureTemplateManager = structureManager;
Path dimensionPath = levelStorageAccess.getDimensionPath(level.dimension());
this.storageName = dimensionPath.getFileName().toString();
this.level = level;
this.generator = generator;
- RegistryAccess registryAccess = level.registryAccess();
- long seed = level.getSeed();
- if (generator instanceof NoiseBasedChunkGenerator noiseBasedChunkGenerator) {
- this.randomState = RandomState.create(noiseBasedChunkGenerator.generatorSettings().value(), registryAccess.lookupOrThrow(Registries.NOISE), seed);
+ // CraftBukkit start - SPIGOT-7051: It's a rigged game! Use delegate for random state creation, otherwise it is not so random.
+ if (generator instanceof CustomChunkGenerator) {
+ generator = ((CustomChunkGenerator) generator).getDelegate();
+ }
+ // CraftBukkit end
+ RegistryAccess iregistrycustom = level.registryAccess();
+ long j = level.getSeed();
+
+ if (generator instanceof NoiseBasedChunkGenerator) {
+ NoiseBasedChunkGenerator chunkgeneratorabstract = (NoiseBasedChunkGenerator) generator;
+
+ this.randomState = RandomState.create((NoiseGeneratorSettings) chunkgeneratorabstract.generatorSettings().value(), (HolderGetter) iregistrycustom.lookupOrThrow(Registries.NOISE), j);
} else {
this.randomState = RandomState.create(NoiseGeneratorSettings.dummy(), registryAccess.lookupOrThrow(Registries.NOISE), seed);
}
@@ -320,7 +364,11 @@
List<ChunkAccess> list3 = Lists.newArrayList();
int i4 = 0;
- for (final Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure> either : list2) {
+ for (Iterator iterator = list2.iterator(); iterator.hasNext(); ++cnt) {
+ final int l1 = cnt;
+ // CraftBukkit end
+ final Either<ChunkAccess, ChunkHolder.Failure> either = (Either) iterator.next();
+
if (either == null) {
throw this.debugFuturesAndCreateReportedException(new IllegalStateException("At least one of the chunk futures were null"), "n/a");
}
@@ -713,7 +780,21 @@
private static void postLoadProtoChunk(ServerLevel level, List<CompoundTag> tags) {
if (!tags.isEmpty()) {
- level.addWorldGenChunkEntities(EntityType.loadEntitiesRecursive(tags, level));
+ // CraftBukkit start - these are spawned serialized (DefinedStructure) and we don't call an add event below at the moment due to ordering complexities
+ level.addWorldGenChunkEntities(EntityType.loadEntitiesRecursive(tags, level).filter((entity) -> {
+ boolean needsRemoval = false;
+ net.minecraft.server.dedicated.DedicatedServer server = level.getCraftServer().getServer();
+ if (!server.areNpcsEnabled() && entity instanceof net.minecraft.world.entity.npc.NPC) {
+ entity.discard();
+ needsRemoval = true;
+ }
+ if (!server.isSpawningAnimals() && (entity instanceof net.minecraft.world.entity.animal.Animal || entity instanceof net.minecraft.world.entity.animal.WaterAnimal)) {
+ entity.discard();
+ needsRemoval = true;
+ }
+ return !needsRemoval;
+ }));
+ // CraftBukkit end
}
}
@@ -986,11 +1092,15 @@
}
private CompletableFuture<Optional<CompoundTag>> readChunk(ChunkPos pos) {
- return this.read(pos).thenApplyAsync(optional -> optional.map(this::upgradeChunkTag), Util.backgroundExecutor());
+ return this.read(pos).thenApplyAsync((optional) -> {
+ return optional.map((nbttagcompound) -> upgradeChunkTag(nbttagcompound, pos)); // CraftBukkit
+ }, Util.backgroundExecutor());
}
- private CompoundTag upgradeChunkTag(CompoundTag tag) {
- return this.upgradeChunkTag(this.level.dimension(), this.overworldDataStorage, tag, this.generator.getTypeNameForDataFixer());
+ // CraftBukkit start
+ private CompoundTag upgradeChunkTag(CompoundTag nbttagcompound, ChunkPos chunkcoordintpair) {
+ return this.upgradeChunkTag(this.level.getTypeKey(), this.overworldDataStorage, nbttagcompound, this.generator.getTypeNameForDataFixer(), chunkcoordintpair, level);
+ // CraftBukkit end
}
boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkPos) {
@@ -1306,8 +1508,8 @@
SectionPos lastSectionPos;
private final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
- public TrackedEntity(Entity entity, int range, int updateInterval, boolean trackDelta) {
- this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, updateInterval, trackDelta, this::broadcast);
+ public TrackedEntity(Entity entity, int i, int j, boolean flag) {
+ this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, seenBy); // CraftBukkit
this.entity = entity;
this.range = range;
this.lastSectionPos = SectionPos.of(entity);
@@ -1350,14 +1562,18 @@
public void updatePlayer(ServerPlayer player) {
if (player != this.entity) {
- Vec3 vec3 = player.position().subtract(this.entity.position());
- int playerViewDistance = ChunkMap.this.getPlayerViewDistance(player);
- double d = (double)Math.min(this.getEffectiveRange(), playerViewDistance * 16);
- double d1 = vec3.x * vec3.x + vec3.z * vec3.z;
- double d2 = d * d;
- boolean flag = d1 <= d2
- && this.entity.broadcastToPlayer(player)
- && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
+ Vec3 vec3d = player.position().subtract(this.entity.position());
+ int i = ChunkMap.this.getPlayerViewDistance(player);
+ double d0 = (double) Math.min(this.getEffectiveRange(), i * 16);
+ double d1 = vec3d.x * vec3d.x + vec3d.z * vec3d.z;
+ double d2 = d0 * d0;
+ boolean flag = d1 <= d2 && this.entity.broadcastToPlayer(player) && ChunkMap.this.isChunkTracked(player, this.entity.chunkPosition().x, this.entity.chunkPosition().z);
+
+ // CraftBukkit start - respect vanish API
+ if (!player.getBukkitEntity().canSee(this.entity.getBukkitEntity())) {
+ flag = false;
+ }
+ // CraftBukkit end
if (flag) {
if (this.seenBy.add(player.connection)) {
this.serverEntity.addPairing(player);
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