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--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -107,6 +83,16 @@
this.clearCache();
}
+ // CraftBukkit start - properly implement isChunkLoaded
+ public boolean isChunkLoaded(int chunkX, int chunkZ) {
+ ChunkHolder chunk = this.chunkMap.getUpdatingChunkIfPresent(ChunkPos.asLong(chunkX, chunkZ));
+ if (chunk == null) {
+ return false;
+ }
+ return chunk.getFullChunkNow() != null;
+ }
+ // CraftBukkit end
+
@Override
public ThreadedLevelLightEngine getLightEngine() {
return this.lightEngine;
@@ -143,11 +129,16 @@
profiler.incrementCounter("getChunk");
long _long = ChunkPos.asLong(chunkX, chunkZ);
- for (int i = 0; i < 4; i++) {
- if (_long == this.lastChunkPos[i] && requiredStatus == this.lastChunkStatus[i]) {
- ChunkAccess chunkAccess = this.lastChunk[i];
- if (chunkAccess != null || !load) {
- return chunkAccess;
+ gameprofilerfiller.incrementCounter("getChunk");
+ long k = ChunkPos.asLong(chunkX, chunkZ);
+
+ ChunkAccess ichunkaccess;
+
+ for (int l = 0; l < 4; ++l) {
+ if (k == this.lastChunkPos[l] && requiredStatus == this.lastChunkStatus[l]) {
+ ichunkaccess = this.lastChunk[l];
+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
+ return ichunkaccess;
}
}
}
@@ -229,18 +232,26 @@
return chunkFutureMainThread;
}
- private CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getChunkFutureMainThread(
- int x, int y, ChunkStatus chunkStatus, boolean load
- ) {
- ChunkPos chunkPos = new ChunkPos(x, y);
- long l = chunkPos.toLong();
- int i = ChunkLevel.byStatus(chunkStatus);
- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(l);
- if (load) {
- this.distanceManager.addTicket(TicketType.UNKNOWN, chunkPos, i, chunkPos);
- if (this.chunkAbsent(visibleChunkIfPresent, i)) {
- ProfilerFiller profiler = this.level.getProfiler();
- profiler.push("chunkLoad");
+ private CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> getChunkFutureMainThread(int x, int y, ChunkStatus chunkStatus, boolean load) {
+ ChunkPos chunkcoordintpair = new ChunkPos(x, y);
+ long k = chunkcoordintpair.toLong();
+ int l = ChunkLevel.byStatus(chunkStatus);
+ ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
+
+ // CraftBukkit start - don't add new ticket for currently unloading chunk
+ boolean currentlyUnloading = false;
+ if (playerchunk != null) {
+ FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
+ FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
+ currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
+ }
+ if (load && !currentlyUnloading) {
+ // CraftBukkit end
+ this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
+ if (this.chunkAbsent(playerchunk, l)) {
+ ProfilerFiller gameprofilerfiller = this.level.getProfiler();
+
+ gameprofilerfiller.push("chunkLoad");
this.runDistanceManagerUpdates();
visibleChunkIfPresent = this.getVisibleChunkIfPresent(l);
profiler.pop();
@@ -256,7 +265,7 @@
}
private boolean chunkAbsent(@Nullable ChunkHolder chunkHolder, int status) {
- return chunkHolder == null || chunkHolder.getTicketLevel() > status;
+ return chunkHolder == null || chunkHolder.oldTicketLevel > status; // CraftBukkit using oldTicketLevel for isLoaded checks
}
@Override
@@ -331,11 +346,31 @@
@Override
public void close() throws IOException {
- this.save(true);
+ // CraftBukkit start
+ close(true);
+ }
+
+ public void close(boolean save) throws IOException {
+ if (save) {
+ this.save(true);
+ }
+ // CraftBukkit end
this.lightEngine.close();
this.chunkMap.close();
}
+ // CraftBukkit start - modelled on below
+ public void purgeUnload() {
+ this.level.getProfiler().push("purge");
+ this.distanceManager.purgeStaleTickets();
+ this.runDistanceManagerUpdates();
+ this.level.getProfiler().popPush("unload");
+ this.chunkMap.tick(() -> true);
+ this.level.getProfiler().pop();
+ this.clearCache();
+ }
+ // CraftBukkit end
+
@Override
public void tick(BooleanSupplier hasTimeLeft, boolean tickChunks) {
this.level.getProfiler().push("purge");
@@ -371,17 +411,18 @@
}
if (this.level.getServer().tickRateManager().runsNormally()) {
- profiler.popPush("naturalSpawnCount");
- int naturalSpawnChunkCount = this.distanceManager.getNaturalSpawnChunkCount();
- NaturalSpawner.SpawnState spawnState = NaturalSpawner.createState(
- naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap)
- );
- this.lastSpawnState = spawnState;
- profiler.popPush("spawnAndTick");
- boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
+ gameprofilerfiller.popPush("naturalSpawnCount");
+ int k = this.distanceManager.getNaturalSpawnChunkCount();
+ NaturalSpawner.SpawnState spawnercreature_d = NaturalSpawner.createState(k, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap));
+
+ this.lastSpawnState = spawnercreature_d;
+ gameprofilerfiller.popPush("spawnAndTick");
+ boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
+
Util.shuffle(list, this.level.random);
- int _int = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
- boolean flag = this.level.getLevelData().getGameTime() % 400L == 0L;
+ int l = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
+ boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
+ Iterator iterator1 = list.iterator();
for (ServerChunkCache.ChunkAndHolder chunkAndHolder : list) {
LevelChunk levelChunk = chunkAndHolder.chunk;
@@ -574,6 +624,7 @@
}
@Override
+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
public boolean pollTask() {
if (ServerChunkCache.this.runDistanceManagerUpdates()) {
return true;
@@ -582,5 +636,7 @@
return super.pollTask();
}
}
+ // CraftBukkit end
+ }
}
}
|