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path: root/patch-remap/mache-vineflower-stripped/net/minecraft/server/level/ServerChunkCache.java.patch
blob: 7d99b3540fba9f80fbb5e629603c2eefd5e9f065 (plain)
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--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -107,6 +83,16 @@
         this.clearCache();
     }
 
+    // CraftBukkit start - properly implement isChunkLoaded
+    public boolean isChunkLoaded(int chunkX, int chunkZ) {
+        ChunkHolder chunk = this.chunkMap.getUpdatingChunkIfPresent(ChunkPos.asLong(chunkX, chunkZ));
+        if (chunk == null) {
+            return false;
+        }
+        return chunk.getFullChunkNow() != null;
+    }
+    // CraftBukkit end
+
     @Override
     public ThreadedLevelLightEngine getLightEngine() {
         return this.lightEngine;
@@ -143,11 +129,16 @@
             profiler.incrementCounter("getChunk");
             long _long = ChunkPos.asLong(chunkX, chunkZ);
 
-            for (int i = 0; i < 4; i++) {
-                if (_long == this.lastChunkPos[i] && requiredStatus == this.lastChunkStatus[i]) {
-                    ChunkAccess chunkAccess = this.lastChunk[i];
-                    if (chunkAccess != null || !load) {
-                        return chunkAccess;
+            gameprofilerfiller.incrementCounter("getChunk");
+            long k = ChunkPos.asLong(chunkX, chunkZ);
+
+            ChunkAccess ichunkaccess;
+
+            for (int l = 0; l < 4; ++l) {
+                if (k == this.lastChunkPos[l] && requiredStatus == this.lastChunkStatus[l]) {
+                    ichunkaccess = this.lastChunk[l];
+                    if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
+                        return ichunkaccess;
                     }
                 }
             }
@@ -229,18 +232,26 @@
         return chunkFutureMainThread;
     }
 
-    private CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getChunkFutureMainThread(
-        int x, int y, ChunkStatus chunkStatus, boolean load
-    ) {
-        ChunkPos chunkPos = new ChunkPos(x, y);
-        long l = chunkPos.toLong();
-        int i = ChunkLevel.byStatus(chunkStatus);
-        ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(l);
-        if (load) {
-            this.distanceManager.addTicket(TicketType.UNKNOWN, chunkPos, i, chunkPos);
-            if (this.chunkAbsent(visibleChunkIfPresent, i)) {
-                ProfilerFiller profiler = this.level.getProfiler();
-                profiler.push("chunkLoad");
+    private CompletableFuture<Either<ChunkAccess, ChunkHolder.Failure>> getChunkFutureMainThread(int x, int y, ChunkStatus chunkStatus, boolean load) {
+        ChunkPos chunkcoordintpair = new ChunkPos(x, y);
+        long k = chunkcoordintpair.toLong();
+        int l = ChunkLevel.byStatus(chunkStatus);
+        ChunkHolder playerchunk = this.getVisibleChunkIfPresent(k);
+
+        // CraftBukkit start - don't add new ticket for currently unloading chunk
+        boolean currentlyUnloading = false;
+        if (playerchunk != null) {
+            FullChunkStatus oldChunkState = ChunkLevel.fullStatus(playerchunk.oldTicketLevel);
+            FullChunkStatus currentChunkState = ChunkLevel.fullStatus(playerchunk.getTicketLevel());
+            currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
+        }
+        if (load && !currentlyUnloading) {
+            // CraftBukkit end
+            this.distanceManager.addTicket(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
+            if (this.chunkAbsent(playerchunk, l)) {
+                ProfilerFiller gameprofilerfiller = this.level.getProfiler();
+
+                gameprofilerfiller.push("chunkLoad");
                 this.runDistanceManagerUpdates();
                 visibleChunkIfPresent = this.getVisibleChunkIfPresent(l);
                 profiler.pop();
@@ -256,7 +265,7 @@
     }
 
     private boolean chunkAbsent(@Nullable ChunkHolder chunkHolder, int status) {
-        return chunkHolder == null || chunkHolder.getTicketLevel() > status;
+        return chunkHolder == null || chunkHolder.oldTicketLevel > status; // CraftBukkit using oldTicketLevel for isLoaded checks
     }
 
     @Override
@@ -331,11 +346,31 @@
 
     @Override
     public void close() throws IOException {
-        this.save(true);
+        // CraftBukkit start
+        close(true);
+    }
+
+    public void close(boolean save) throws IOException {
+        if (save) {
+            this.save(true);
+        }
+        // CraftBukkit end
         this.lightEngine.close();
         this.chunkMap.close();
     }
 
+    // CraftBukkit start - modelled on below
+    public void purgeUnload() {
+        this.level.getProfiler().push("purge");
+        this.distanceManager.purgeStaleTickets();
+        this.runDistanceManagerUpdates();
+        this.level.getProfiler().popPush("unload");
+        this.chunkMap.tick(() -> true);
+        this.level.getProfiler().pop();
+        this.clearCache();
+    }
+    // CraftBukkit end
+
     @Override
     public void tick(BooleanSupplier hasTimeLeft, boolean tickChunks) {
         this.level.getProfiler().push("purge");
@@ -371,17 +411,18 @@
             }
 
             if (this.level.getServer().tickRateManager().runsNormally()) {
-                profiler.popPush("naturalSpawnCount");
-                int naturalSpawnChunkCount = this.distanceManager.getNaturalSpawnChunkCount();
-                NaturalSpawner.SpawnState spawnState = NaturalSpawner.createState(
-                    naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap)
-                );
-                this.lastSpawnState = spawnState;
-                profiler.popPush("spawnAndTick");
-                boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING);
+                gameprofilerfiller.popPush("naturalSpawnCount");
+                int k = this.distanceManager.getNaturalSpawnChunkCount();
+                NaturalSpawner.SpawnState spawnercreature_d = NaturalSpawner.createState(k, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap));
+
+                this.lastSpawnState = spawnercreature_d;
+                gameprofilerfiller.popPush("spawnAndTick");
+                boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
+
                 Util.shuffle(list, this.level.random);
-                int _int = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
-                boolean flag = this.level.getLevelData().getGameTime() % 400L == 0L;
+                int l = this.level.getGameRules().getInt(GameRules.RULE_RANDOMTICKING);
+                boolean flag1 = this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) != 0L && this.level.getLevelData().getGameTime() % this.level.ticksPerSpawnCategory.getLong(org.bukkit.entity.SpawnCategory.ANIMAL) == 0L; // CraftBukkit
+                Iterator iterator1 = list.iterator();
 
                 for (ServerChunkCache.ChunkAndHolder chunkAndHolder : list) {
                     LevelChunk levelChunk = chunkAndHolder.chunk;
@@ -574,6 +624,7 @@
         }
 
         @Override
+        // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
         public boolean pollTask() {
             if (ServerChunkCache.this.runDistanceManagerUpdates()) {
                 return true;
@@ -582,5 +636,7 @@
                 return super.pollTask();
             }
         }
+        // CraftBukkit end
+        }
     }
 }