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path: root/patch-remap/mache-vineflower-stripped/net/minecraft/server/players/SleepStatus.java.patch
blob: ff7a4138c070d5be42824b86b2bc0ca0ee2abe0a (plain)
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--- a/net/minecraft/server/players/SleepStatus.java
+++ b/net/minecraft/server/players/SleepStatus.java
@@ -14,8 +18,12 @@
     }
 
     public boolean areEnoughDeepSleeping(int requiredSleepPercentage, List<ServerPlayer> sleepingPlayers) {
-        int i = (int)sleepingPlayers.stream().filter(Player::isSleepingLongEnough).count();
-        return i >= this.sleepersNeeded(requiredSleepPercentage);
+        // CraftBukkit start
+        int j = (int) sleepingPlayers.stream().filter((eh) -> { return eh.isSleepingLongEnough() || eh.fauxSleeping; }).count();
+        boolean anyDeepSleep = sleepingPlayers.stream().anyMatch(Player::isSleepingLongEnough);
+
+        return anyDeepSleep && j >= this.sleepersNeeded(requiredSleepPercentage);
+        // CraftBukkit end
     }
 
     public int sleepersNeeded(int requiredSleepPercentage) {
@@ -35,16 +44,25 @@
         int i1 = this.sleepingPlayers;
         this.activePlayers = 0;
         this.sleepingPlayers = 0;
+        Iterator iterator = players.iterator();
+        boolean anySleep = false; // CraftBukkit
 
-        for (ServerPlayer serverPlayer : players) {
-            if (!serverPlayer.isSpectator()) {
-                this.activePlayers++;
-                if (serverPlayer.isSleeping()) {
-                    this.sleepingPlayers++;
+        while (iterator.hasNext()) {
+            ServerPlayer entityplayer = (ServerPlayer) iterator.next();
+
+            if (!entityplayer.isSpectator()) {
+                ++this.activePlayers;
+                if (entityplayer.isSleeping() || entityplayer.fauxSleeping) { // CraftBukkit
+                    ++this.sleepingPlayers;
                 }
+                // CraftBukkit start
+                if (entityplayer.isSleeping()) {
+                    anySleep = true;
+                }
+                // CraftBukkit end
             }
         }
 
-        return (i1 > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || i1 != this.sleepingPlayers);
+        return anySleep && (j > 0 || this.sleepingPlayers > 0) && (i != this.activePlayers || j != this.sleepingPlayers); // CraftBukkit
     }
 }