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--- a/net/minecraft/server/commands/CommandLoot.java
+++ b/net/minecraft/server/commands/CommandLoot.java
@@ -90,7 +90,7 @@
}
private static <T extends ArgumentBuilder<CommandListenerWrapper, T>> T addTargets(T t0, CommandLoot.c commandloot_c) {
- return t0.then(((LiteralArgumentBuilder) net.minecraft.commands.CommandDispatcher.literal("replace").then(net.minecraft.commands.CommandDispatcher.literal("entity").then(net.minecraft.commands.CommandDispatcher.argument("entities", ArgumentEntity.entities()).then(commandloot_c.construct(net.minecraft.commands.CommandDispatcher.argument("slot", ArgumentInventorySlot.slot()), (commandcontext, list, commandloot_a) -> {
+ return (T) t0.then(((LiteralArgumentBuilder) net.minecraft.commands.CommandDispatcher.literal("replace").then(net.minecraft.commands.CommandDispatcher.literal("entity").then(net.minecraft.commands.CommandDispatcher.argument("entities", ArgumentEntity.entities()).then(commandloot_c.construct(net.minecraft.commands.CommandDispatcher.argument("slot", ArgumentInventorySlot.slot()), (commandcontext, list, commandloot_a) -> { // CraftBukkit - decompile error
return entityReplace(ArgumentEntity.getEntities(commandcontext, "entities"), ArgumentInventorySlot.getSlot(commandcontext, "slot"), list.size(), list, commandloot_a);
}).then(commandloot_c.construct(net.minecraft.commands.CommandDispatcher.argument("count", IntegerArgumentType.integer(0)), (commandcontext, list, commandloot_a) -> {
return entityReplace(ArgumentEntity.getEntities(commandcontext, "entities"), ArgumentInventorySlot.getSlot(commandcontext, "slot"), IntegerArgumentType.getInteger(commandcontext, "count"), list, commandloot_a);
@@ -247,6 +247,7 @@
private static int dropInWorld(CommandListenerWrapper commandlistenerwrapper, Vec3D vec3d, List<ItemStack> list, CommandLoot.a commandloot_a) throws CommandSyntaxException {
WorldServer worldserver = commandlistenerwrapper.getLevel();
+ list.removeIf(ItemStack::isEmpty); // CraftBukkit - SPIGOT-6959 Remove empty items for avoid throw an error in new EntityItem
list.forEach((itemstack) -> {
EntityItem entityitem = new EntityItem(worldserver, vec3d.x, vec3d.y, vec3d.z, itemstack.copy());
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