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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 19 Dec 2017 16:24:42 -0500
Subject: [PATCH] Expand Explosions API

Add Entity as a Source capability, and add more API choices, and on Location.

diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index 3161eae2fa5f03b7d3a5e9945ab659c15cf568c6..af737017ee397f80c44ee02c6cc60cefa07f59c1 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -7,6 +7,7 @@ import java.util.HashMap;
 import java.util.Map;
 import org.bukkit.block.Block;
 import org.bukkit.configuration.serialization.ConfigurationSerializable;
+import org.bukkit.entity.Entity; // Paper
 import org.bukkit.util.NumberConversions;
 import org.bukkit.util.Vector;
 import org.jetbrains.annotations.NotNull;
@@ -569,6 +570,89 @@ public class Location implements Cloneable, ConfigurationSerializable, io.paperm
     }
     // Paper end - expand Location API
 
+    // Paper start - Expand Explosions API
+    /**
+     * Creates explosion at this location with given power
+     * <p>
+     * Will break blocks and ignite blocks on fire.
+     *
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(float power) {
+        return this.getWorld().createExplosion(this, power);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire.
+     * <p>
+     * Will break blocks.
+     *
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(float power, boolean setFire) {
+        return this.getWorld().createExplosion(this, power, setFire);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire.
+     *
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @param breakBlocks Whether to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
+        return this.getWorld().createExplosion(this, power, setFire, breakBlocks);
+    }
+
+    /**
+     * Creates explosion at this location with given power, with the specified entity as the source.
+     * <p>
+     * Will break blocks and ignite blocks on fire.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, float power) {
+        return this.getWorld().createExplosion(source, this, power, true, true);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     * <p>
+     * Will break blocks.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
+        return this.getWorld().createExplosion(source, this, power, setFire, true);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @param breakBlocks Whether to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, float power, boolean setFire, boolean breakBlocks) {
+        return this.getWorld().createExplosion(source, this, power, setFire, breakBlocks);
+    }
+    // Paper end - Expand Explosions API
+
     // Paper start - additional getNearbyEntities API
     /**
      * Returns a list of entities within a bounding box centered around a Location.
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 93c46d40efd73293d84c7eaadf4e360cc3706e2a..cd946f2de8a09fdb6ff9b256ca7eba64e6ed9aab 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1380,6 +1380,88 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
      */
     public boolean createExplosion(@NotNull Location loc, float power, boolean setFire);
 
+    // Paper start
+    /**
+     * Creates explosion at given location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param loc Location to blow up
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @param breakBlocks Whether or not to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks);
+
+    /**
+     * Creates explosion at given location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * Will destroy other blocks
+     *
+     * @param source The source entity of the explosion
+     * @param loc Location to blow up
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire) {
+        return createExplosion(source, loc, power, setFire, true);
+    }
+    /**
+     * Creates explosion at given location with given power, with the specified entity as the source.
+     * Will set blocks on fire and destroy blocks.
+     *
+     * @param source The source entity of the explosion
+     * @param loc Location to blow up
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power) {
+        return createExplosion(source, loc, power, true, true);
+    }
+    /**
+     * Creates explosion at given entities location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @param breakBlocks Whether or not to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+        return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+    }
+    /**
+     * Creates explosion at given entities location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * Will destroy blocks.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire) {
+        return createExplosion(source, source.getLocation(), power, setFire, true);
+    }
+
+    /**
+     * Creates explosion at given entities location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@NotNull Entity source, float power) {
+        return createExplosion(source, source.getLocation(), power, true, true);
+    }
+    // Paper end
+
     /**
      * Creates explosion at given coordinates with given power and optionally
      * setting blocks on fire or breaking blocks.