aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/api/0117-LivingEntity-Active-Item-API.patch
blob: 268d315eb2b843db1a8a82efc801d93df26b34a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:19:19 -0400
Subject: [PATCH] LivingEntity Active Item API

API relating to items being actively used by a LivingEntity
such as a bow or eating food.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>

diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 2308fa3ca898bcb6c0ac2d4853f82a3398bf51f3..15115b1049bc5053796b84539acbf576bcba1a5f 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -319,7 +319,9 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
      * blocking).
      *
      * @return Whether their hand is raised
+     * @see LivingEntity#hasActiveItem()
      */
+    @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") // Paper - active item API
     public boolean isHandRaised();
 
     /**
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 7b53064364e206bc1a0f4b7af4931f6c658b7c55..0ed64618b3f62ee984fe4f99dc6a52d5fad7b3cc 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -202,15 +202,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      *
      * @return the item being used by the player, or null if they are not using
      * an item
+     * @deprecated Use {@link #getActiveItem()}
      */
     @Nullable
+    @Deprecated(forRemoval = true, since = "1.20.4") // Paper
     public ItemStack getItemInUse();
 
     /**
      * Gets the number of ticks remaining for the current item's usage.
      *
      * @return The number of ticks remaining
+     * @deprecated use {@link #getActiveItemRemainingTime()}
      */
+    @Deprecated(forRemoval = true, since = "1.20.4") // Paper
     public int getItemInUseTicks();
 
     /**
@@ -219,7 +223,9 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      * or throwing a trident.
      *
      * @param ticks The number of ticks remaining
+     * @deprecated use {@link #setActiveItemRemainingTime(int)}
      */
+    @Deprecated(forRemoval = true, since = "1.20.4") // Paper
     public void setItemInUseTicks(int ticks);
 
     /**
@@ -852,4 +858,130 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      */
     void setShieldBlockingDelay(int delay);
     // Paper end
+
+    // Paper start - active item API
+    /**
+     * Starts using the item in the specified hand, making it the
+     * currently active item. When, for example, called on a skeleton,
+     * this will cause it to start drawing its bow.
+     * <p>
+     * Only HAND or OFF_HAND may be used for the hand parameter.
+     * <p>
+     * When used on a player, the client will stop using the item
+     * if right click is held down.
+     * <p>
+     * This method does not make any guarantees about the effect of this method
+     * as such depends on the entity and its state.
+     *
+     * @param hand the hand that contains the item to be used
+     */
+    @org.jetbrains.annotations.ApiStatus.Experimental
+    void startUsingItem(@NotNull org.bukkit.inventory.EquipmentSlot hand);
+
+    /**
+     * Finishes using the currently active item. When, for example, a
+     * skeleton is drawing its bow, this will cause it to release and
+     * fire the arrow.
+     * <p>
+     * This method does not make any guarantees about the effect of this method
+     * as such depends on the entity and its state.
+     */
+    @org.jetbrains.annotations.ApiStatus.Experimental
+    void completeUsingActiveItem();
+
+    /**
+     * Gets the item being actively "used" or consumed.
+     *
+     * @return the item
+     */
+    org.bukkit.inventory.@NotNull ItemStack getActiveItem();
+
+    /**
+     * Gets the remaining number of ticks for {@link #getActiveItem()}'s usage.
+     *
+     * @return remaining ticks to use {@link #getActiveItem()}
+     */
+    int getActiveItemRemainingTime();
+
+    /**
+     * Sets the number of ticks that remain for {@link #getActiveItem()}'s
+     * usage.
+     * <p>
+     * Valid values are between 0 and the max item use duration for
+     * the specific item type.
+     *
+     * @param ticks time in ticks remaining
+     */
+    void setActiveItemRemainingTime(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
+
+    /**
+     * Gets if the entity is using an item (eating, drinking, etc).
+     *
+     * @return true if using an item
+     */
+    boolean hasActiveItem();
+
+    /**
+     * Get how long the {@link #getActiveItem()} has been in use for.
+     *
+     * @return time used in ticks
+     */
+    int getActiveItemUsedTime();
+
+    /**
+     * Get the hand using the active item. Will be either
+     * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
+     * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
+     *
+     * @return the hand being used
+     */
+    org.bukkit.inventory.@NotNull EquipmentSlot getActiveItemHand();
+
+    /**
+     * Gets remaining time a player needs to keep hands raised with an item to finish using it.
+     *
+     * @return remaining ticks to use the item
+     * @see #getActiveItemRemainingTime()
+     */
+    @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+    default int getItemUseRemainingTime() {
+        return this.getActiveItemRemainingTime();
+    }
+
+    /**
+     * Get how long the entity's hands have been raised (Charging Bow attack, using a potion, etc)
+     *
+     * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+     * @see #getActiveItemUsedTime()
+     */
+    @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+    default int getHandRaisedTime() {
+        return this.getActiveItemUsedTime();
+    }
+
+    /**
+     * Whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+     *
+     * @return whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+     * @see #hasActiveItem()
+     */
+    @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+    default boolean isHandRaised() {
+        return this.hasActiveItem();
+    }
+
+    /**
+     * Gets the hand raised by this living entity. Will be either
+     * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
+     * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
+     *
+     * @return the hand raised
+     * @see #getActiveItemHand()
+     */
+    @NotNull
+    @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+    default org.bukkit.inventory.EquipmentSlot getHandRaised() {
+        return this.getActiveItemHand();
+    }
+    // Paper end - active item API
 }