blob: 9078e566ca06028f2384291b76f1f771a704700c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 21 Jul 2018 03:10:50 -0500
Subject: [PATCH] PlayerLaunchProjectileEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..a6d483e6be8b8527d7cfd676f6056179e8e9bf33
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
@@ -0,0 +1,92 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.entity.Projectile;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityShootBowEvent;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.ApiStatus;
+import org.jspecify.annotations.NullMarked;
+
+/**
+ * Called when a player shoots a projectile.
+ * <p>
+ * Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
+ * of a bow or crossbow. A plugin may listen to {@link EntityShootBowEvent}
+ * for these actions instead.
+ */
+@NullMarked
+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Projectile projectile;
+ private final ItemStack itemStack;
+ private boolean consumeItem = true;
+
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerLaunchProjectileEvent(final Player shooter, final ItemStack itemStack, final Projectile projectile) {
+ super(shooter);
+ this.itemStack = itemStack;
+ this.projectile = projectile;
+ }
+
+ /**
+ * Gets the projectile which will be launched by this event
+ *
+ * @return the launched projectile
+ */
+ public Projectile getProjectile() {
+ return this.projectile;
+ }
+
+ /**
+ * Get the ItemStack used to fire the projectile
+ *
+ * @return The ItemStack used
+ */
+ public ItemStack getItemStack() {
+ return this.itemStack;
+ }
+
+ /**
+ * Get whether to consume the ItemStack or not
+ *
+ * @return {@code true} to consume
+ */
+ public boolean shouldConsume() {
+ return this.consumeItem;
+ }
+
+ /**
+ * Set whether to consume the ItemStack or not
+ *
+ * @param consumeItem {@code true} to consume
+ */
+ public void setShouldConsume(final boolean consumeItem) {
+ this.consumeItem = consumeItem;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ @Override
+ public void setCancelled(final boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+}
|