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path: root/patches/api/0145-Expose-attack-cooldown-methods-for-Player.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:01:54 -0500
Subject: [PATCH] Expose attack cooldown methods for Player


diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 203e8555bfd410b9becfa7e0fb88728dfbd98f77..fe06d06cf97b1b020c771fb455f644d68097f1ef 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2963,6 +2963,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
      * @param profile The new profile to use
      */
     void setPlayerProfile(@NotNull com.destroystokyo.paper.profile.PlayerProfile profile);
+
+    /**
+     * Returns the amount of ticks the current cooldown lasts
+     *
+     * @return Amount of ticks cooldown will last
+     */
+    float getCooldownPeriod();
+
+    /**
+     * Returns the percentage of attack power available based on the cooldown (zero to one).
+     *
+     * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
+     * @return Percentage of attack power available
+     */
+    float getCooledAttackStrength(float adjustTicks);
+
+    /**
+     * Reset the cooldown counter to 0, effectively starting the cooldown period.
+     */
+    void resetCooldown();
     // Paper end
 
     // Spigot start