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path: root/patches/api/0213-Add-additional-open-container-api-to-HumanEntity.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 26 Aug 2020 02:11:58 -0400
Subject: [PATCH] Add additional open container api to HumanEntity


diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 7e9e1e0b21314e6542f5f40503cd6926c75cc369..94f2c3167f4ce7f5f2b4ecc067739c64af0a2508 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -174,6 +174,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
     @Nullable
     public InventoryView openMerchant(@NotNull Merchant merchant, boolean force);
 
+    // Paper start - Add additional containers
+    /**
+     * Opens an empty anvil inventory window with the player's inventory
+     * on the bottom.
+     *
+     * @param location The location to attach it to. If null, the player's
+     *     location is used.
+     * @param force If false, and there is no anvil block at the location,
+     *     no inventory will be opened and null will be returned.
+     * @return The newly opened inventory view, or null if it could not be
+     *     opened.
+     */
+    @Nullable
+    public InventoryView openAnvil(@Nullable Location location, boolean force);
+
+    /**
+     * Opens an empty cartography table inventory window with the player's inventory
+     * on the bottom.
+     *
+     * @param location The location to attach it to. If null, the player's
+     *     location is used.
+     * @param force If false, and there is no cartography table block at the location,
+     *     no inventory will be opened and null will be returned.
+     * @return The newly opened inventory view, or null if it could not be
+     *     opened.
+     */
+    @Nullable
+    public InventoryView openCartographyTable(@Nullable Location location, boolean force);
+
+    /**
+     * Opens an empty grindstone inventory window with the player's inventory
+     * on the bottom.
+     *
+     * @param location The location to attach it to. If null, the player's
+     *     location is used.
+     * @param force If false, and there is no grindstone block at the location,
+     *     no inventory will be opened and null will be returned.
+     * @return The newly opened inventory view, or null if it could not be
+     *     opened.
+     */
+    @Nullable
+    public InventoryView openGrindstone(@Nullable Location location, boolean force);
+
+    /**
+     * Opens an empty loom inventory window with the player's inventory
+     * on the bottom.
+     *
+     * @param location The location to attach it to. If null, the player's
+     *     location is used.
+     * @param force If false, and there is no loom block at the location,
+     *     no inventory will be opened and null will be returned.
+     * @return The newly opened inventory view, or null if it could not be
+     *     opened.
+     */
+    @Nullable
+    public InventoryView openLoom(@Nullable Location location, boolean force);
+
+    /**
+     * Opens an empty smithing table inventory window with the player's inventory
+     * on the bottom.
+     *
+     * @param location The location to attach it to. If null, the player's
+     *     location is used.
+     * @param force If false, and there is no smithing table block at the location,
+     *     no inventory will be opened and null will be returned.
+     * @return The newly opened inventory view, or null if it could not be
+     *     opened.
+     */
+    @Nullable
+    public InventoryView openSmithingTable(@Nullable Location location, boolean force);
+
+    /**
+     * Opens an empty stonecutter inventory window with the player's inventory
+     * on the bottom.
+     *
+     * @param location The location to attach it to. If null, the player's
+     *     location is used.
+     * @param force If false, and there is no stonecutter block at the location,
+     *     no inventory will be opened and null will be returned.
+     * @return The newly opened inventory view, or null if it could not be
+     *     opened.
+     */
+    @Nullable
+    public InventoryView openStonecutter(@Nullable Location location, boolean force);
+    // Paper end
+
     /**
      * Force-closes the currently open inventory view for this player, if any.
      */