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path: root/patches/api/0228-Add-EntityLoadCrossbowEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent


diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..8434ea803e3135380f9351c82a414ccb65c478a9
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
@@ -0,0 +1,96 @@
+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
+
+    private static final HandlerList HANDLER_LIST = new HandlerList();
+
+    private final ItemStack crossbow;
+    private final EquipmentSlot hand;
+
+    private boolean consumeItem = true;
+    private boolean cancelled;
+
+    @ApiStatus.Internal
+    public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @NotNull ItemStack crossbow, @NotNull EquipmentSlot hand) {
+        super(entity);
+        this.crossbow = crossbow;
+        this.hand = hand;
+    }
+
+    @NotNull
+    @Override
+    public LivingEntity getEntity() {
+        return (LivingEntity) super.getEntity();
+    }
+
+    /**
+     * Gets the crossbow {@link ItemStack} being loaded.
+     *
+     * @return the crossbow involved in this event
+     */
+    @NotNull
+    public ItemStack getCrossbow() {
+        return this.crossbow;
+    }
+
+    /**
+     * Gets the hand from which the crossbow was loaded.
+     *
+     * @return the hand
+     */
+    @NotNull
+    public EquipmentSlot getHand() {
+        return this.hand;
+    }
+
+    /**
+     * @return should the itemstack be consumed
+     */
+    public boolean shouldConsumeItem() {
+        return this.consumeItem;
+    }
+
+    /**
+     * @param consume should the item be consumed
+     */
+    public void setConsumeItem(boolean consume) {
+        this.consumeItem = consume;
+    }
+
+    @Override
+    public boolean isCancelled() {
+        return this.cancelled;
+    }
+
+    /**
+     * Set whether to cancel the crossbow being loaded. If canceled, the
+     * projectile that would be loaded into the crossbow will not be consumed.
+     */
+    @Override
+    public void setCancelled(boolean cancel) {
+        this.cancelled = cancel;
+    }
+
+    @NotNull
+    @Override
+    public HandlerList getHandlers() {
+        return HANDLER_LIST;
+    }
+
+    @NotNull
+    public static HandlerList getHandlerList() {
+        return HANDLER_LIST;
+    }
+}