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path: root/patches/api/0236-More-lightning-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Sun, 26 Jul 2020 14:44:16 +0200
Subject: [PATCH] More lightning API


diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
index be347c3d0291f44036bae29a4e7e4645d6a4cdf6..6f5b6901032eb03606c4566b24459a03baac0c73 100644
--- a/src/main/java/org/bukkit/entity/LightningStrike.java
+++ b/src/main/java/org/bukkit/entity/LightningStrike.java
@@ -31,4 +31,72 @@ public interface LightningStrike extends Entity {
     @Override
     Spigot spigot();
     // Spigot end
+
+    // Paper start
+    /**
+     * Returns the amount of flash iterations that will be done before the lightning dies.
+     *
+     * @see #getLifeTicks() for how long the current flash will last
+     * @return amount of flashes that will be shown before the lightning dies
+     */
+    int getFlashCount();
+
+    /**
+     * Sets the amount of life iterations that will be done before the lightning dies.
+     * Default number of flashes on creation is between 1-3.
+     *
+     * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
+     */
+    void setFlashCount(int flashes);
+
+    /**
+     * Returns the amount of ticks the current flash will do damage for.
+     * Starts with 2 by default, will damage while it is equal to or above 0, with the next flash beginning somewhere between 0 and -9.
+     *
+     * @return ticks the current flash will do damage for
+     */
+    int getLifeTicks();
+
+    /**
+     * Sets the amount of ticks the current flash will do damage/fire for.
+     * Default is 2 for each flash, on which the sound and effect will also be played.
+     *
+     * @param lifeTicks ticks the current flash will do damage for
+     */
+    void setLifeTicks(int lifeTicks);
+
+    /**
+     * Returns the potential entity that caused this lightning strike to spawn in the world.
+     * <p>
+     * As of implementing this method, only {@link Player}s are capable of causing a lightning strike, however as this
+     * might change in future minecraft releases, this method does not guarantee a player as the cause of a lightning.
+     * Consumers of this method should hence validate whether or not the entity is a player if they want to use player
+     * specific methods through an {@code instanceOf} check.
+     * </p>
+     * <p>
+     * A player is, as of implementing this method, responsible for a lightning, and will hence be returned here as
+     * a cause, if they channeled a {@link Trident} to summon it or were explicitly defined as the cause of this
+     * lightning through {@link #setCausingPlayer(Player)}.
+     * </p>
+     *
+     * @return the entity that caused this lightning or null if the lightning was not caused by a entity (e.g. normal
+     * weather)
+     */
+    @org.jetbrains.annotations.Nullable
+    Entity getCausingEntity();
+
+    /**
+     * Updates the player that caused this lightning to be summoned into the world.
+     * By default, players that channel their {@link Trident} will be the cause of the respective lightning.
+     * <p>
+     * While the respective getter method {@link #getCausingEntity()} does not guarantee a player as the cause of a
+     * lightning to stay as future proof as possible, as of implementing this method, players are the only entities
+     * that can cause a lightning strike and hence this setter is restricted to players.
+     * </p>
+     *
+     * @param causingPlayer the player that should be the new cause of this lightning. {@code null} may be passed to
+     *                      indicate that no player is responsible for this lightning.
+     */
+    void setCausingPlayer(@org.jetbrains.annotations.Nullable Player causingPlayer);
+    // Paper end
 }