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path: root/patches/api/0241-Expose-LivingEntity-hurt-direction.patch
blob: af634a8cf48d0bdca538bee323128bbef2b08025 (plain)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Date: Sun, 13 Dec 2020 05:32:12 +0200
Subject: [PATCH] Expose LivingEntity hurt direction


diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 607696debd78e143b5a1de6e90a9b6d15dc98e96..087a9c54bc11d5d87aa90bf9d8e66fdac2c44457 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -851,5 +851,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
      * @param quantity quantity of item
      */
     void playPickupItemAnimation(@NotNull Item item, int quantity);
+
+    /**
+     * Gets player hurt direction
+     *
+     * @return hurt direction
+     */
+    float getHurtDirection();
+
+    /**
+     * Sets player hurt direction
+     *
+     * @param hurtDirection hurt direction
+     */
+    void setHurtDirection(float hurtDirection);
     // Paper end
 }