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path: root/patches/api/0256-add-isDeeplySleeping-to-HumanEntity.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:15 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity


diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 4d6ceca22d98a3e46aa26ef26176c5417a5ccf35..58c842a1fd946d94ae29c7d2439aaf77e47f69b4 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -364,6 +364,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
     void setHurtDirection(float hurtDirection);
     // Paper end
 
+    // Paper start
+    /**
+     * If the player has slept enough to count towards passing the night.
+     *
+     * @return true if the player has slept enough
+     */
+    public boolean isDeeplySleeping();
+    // Paper end
+
     /**
      * Get the sleep ticks of the player. This value may be capped.
      *