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path: root/patches/api/0261-Added-PlayerChangeBeaconEffectEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 24 Jun 2020 15:12:18 -0600
Subject: [PATCH] Added PlayerChangeBeaconEffectEvent


diff --git a/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..c80183a79713b1e73549911e474a8c585cfdeb52
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PlayerChangeBeaconEffectEvent.java
@@ -0,0 +1,141 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.block.Block;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.potion.PotionEffectType;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a player sets the effect for a beacon
+ */
+public class PlayerChangeBeaconEffectEvent extends PlayerEvent implements Cancellable {
+    private static final HandlerList handlers = new HandlerList();
+
+    private PotionEffectType primary;
+    private PotionEffectType secondary;
+    private final Block beacon;
+    private boolean consumeItem = true;
+
+    private boolean isCancelled;
+
+    public PlayerChangeBeaconEffectEvent(@NotNull Player player, @Nullable PotionEffectType primary, @Nullable PotionEffectType secondary, @Nullable Block beacon) {
+        super(player);
+        this.primary = primary;
+        this.secondary = secondary;
+        this.isCancelled = false;
+        this.beacon = beacon;
+    }
+
+    /**
+     * @return the primary effect
+     */
+    @Nullable public PotionEffectType getPrimary() {
+        return primary;
+    }
+
+    /**
+     * Sets the primary effect
+     * <p>
+     * NOTE: The primary effect still has to be one of the valid effects for a beacon.
+     *
+     * @param primary the primary effect
+     */
+    public void setPrimary(@Nullable PotionEffectType primary) {
+        this.primary = primary;
+    }
+
+    /**
+     * @return the secondary effect
+     */
+    @Nullable public PotionEffectType getSecondary() {
+        return secondary;
+    }
+
+    /**
+     * Sets the secondary effect
+     * <p>
+     * This only has an effect when the beacon is able to accept a secondary effect.
+     * NOTE: The secondary effect still has to be a valid effect for a beacon.
+     *
+     * @param secondary the secondary effect
+     */
+    public void setSecondary(@Nullable PotionEffectType secondary) {
+        this.secondary = secondary;
+    }
+
+    /**
+     * @return the beacon block associated with this event, or null if not found
+     */
+    @Nullable
+    public Block getBeacon() {
+        return beacon;
+    }
+
+    /**
+     * Gets if the item used to change the beacon will be consume.
+     * <p>
+     * Independant of {@link #isCancelled()}. If the event is cancelled
+     * the item will <b>NOT</b> be consumed.
+     *
+     * @return true if item will be consumed
+     */
+    public boolean willConsumeItem() {
+        return consumeItem;
+    }
+
+    /**
+     * Sets if the item used to change the beacon should be consumed.
+     * <p>
+     * Independant of {@link #isCancelled()}. If the event is cancelled
+     * the item will <b>NOT</b> be consumed.
+     *
+     * @param consumeItem true if item should be consumed
+     */
+    public void setConsumeItem(boolean consumeItem) {
+        this.consumeItem = consumeItem;
+    }
+
+    /**
+     * Gets the cancellation state of this event. A cancelled event will not
+     * be executed in the server, but will still pass to other plugins
+     * <p>
+     * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will
+     * not take effect
+     *
+     * @return true if this event is cancelled
+     */
+    @Override
+    public boolean isCancelled() {
+        return this.isCancelled;
+    }
+
+    /**
+     * Sets the cancellation state of this event. A cancelled event will not
+     * be executed in the server, but will still pass to other plugins
+     * <p>
+     * If cancelled, the item will <b>NOT</b> be consumed regardless of what {@link #willConsumeItem()} says
+     * <p>
+     * If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will not be applied
+     * or saved.
+     *
+     * @param cancel true if you wish to cancel this event
+     */
+    @Override
+    public void setCancelled(boolean cancel) {
+        this.isCancelled = cancel;
+    }
+
+    @Override
+    public @NotNull HandlerList getHandlers() {
+        return handlers;
+    }
+
+    @NotNull
+    public static HandlerList getHandlerList() {
+        return handlers;
+    }
+}