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path: root/patches/api/0276-additions-to-PlayerGameModeChangeEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 15 May 2021 10:04:50 -0700
Subject: [PATCH] additions to PlayerGameModeChangeEvent


diff --git a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
index 4b96e0573c7ce32ad8c41124ee9ecab8359318a5..aee4a8b52c0d4abb655a4778575f0122acf19049 100644
--- a/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerGameModeChangeEvent.java
@@ -8,15 +8,32 @@ import org.jetbrains.annotations.NotNull;
 
 /**
  * Called when the GameMode of the player is changed.
+ * <p>
+ * <b>NOTE:</b> When {@link #getCause()} is {@link Cause#DEFAULT_GAMEMODE},
+ * the Player from {@link #getPlayer()} might not be fully online at
+ * the time this event is fired. Plugins should use {@link Player#isOnline()}
+ * to check before changing player state.
  */
 public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellable {
     private static final HandlerList handlers = new HandlerList();
     private boolean cancelled;
     private final GameMode newGameMode;
+    // Paper start
+    private final Cause cause;
+    private net.kyori.adventure.text.Component cancelMessage;
 
+    @Deprecated // Paper end
     public PlayerGameModeChangeEvent(@NotNull final Player player, @NotNull final GameMode newGameMode) {
+        // Paper start
+        this(player, newGameMode, Cause.UNKNOWN, null);
+    }
+
+    public PlayerGameModeChangeEvent(@NotNull final Player player, @NotNull final GameMode newGameMode, @NotNull Cause cause, @org.jetbrains.annotations.Nullable net.kyori.adventure.text.Component cancelMessage) {
+        // Paper end
         super(player);
         this.newGameMode = newGameMode;
+        this.cause = cause; // Paper
+        this.cancelMessage = cancelMessage; // Paper
     }
 
     @Override
@@ -49,4 +66,77 @@ public class PlayerGameModeChangeEvent extends PlayerEvent implements Cancellabl
     public static HandlerList getHandlerList() {
         return handlers;
     }
+    // Paper start
+    /**
+     * Gets the cause of this gamemode change.
+     *
+     * @return the cause
+     */
+    @NotNull
+    public Cause getCause() {
+        return cause;
+    }
+
+    /**
+     * <b>Only valid if the cause of the gamemode change was directly due to a command.</b>.
+     * Gets the message shown to the command user if the event is cancelled
+     * as a notification that a player's gamemode was not changed.
+     * <p>
+     * This returns {@code null} if the gamemode change was due to a plugin, or a
+     * player joining the game with a gamemode not equal to the server default gamemode
+     * and {@code force-gamemode} is set to true.
+     *
+     * @return the error message shown to the command user, null if not directly caused by a command
+     */
+    @org.jetbrains.annotations.Nullable
+    public net.kyori.adventure.text.Component cancelMessage() {
+        return cancelMessage;
+    }
+
+    /**
+     * Sets the message shown to the command user if the event was cancelled.
+     * <b>The message is only shown to cancelled events that are directly called by a command
+     * not by a plugin or a player joining with the wrong gamemode.</b>
+     *
+     * @param message the error message shown to the command user, null to show no message.
+     */
+    public void cancelMessage(@org.jetbrains.annotations.Nullable net.kyori.adventure.text.Component message) {
+        this.cancelMessage = message;
+    }
+
+    public enum Cause {
+
+        /**
+         * A plugin changed the player's gamemode with
+         * {@link Player#setGameMode(GameMode)}.
+         */
+        PLUGIN,
+
+        /**
+         * The {@code /gamemode} command was used.
+         */
+        COMMAND,
+
+        /**
+         * A player had their gamemode changed as a result of
+         * the {@code /defaultgamemode} command, or they joined
+         * with a gamemode that was not the default gamemode and
+         * {@code force-gamemode} in {@code server.properties} is set to true.
+         */
+        DEFAULT_GAMEMODE,
+
+        /**
+         * When the player dies in a hardcore world and has their gamemode
+         * changed to {@link GameMode#SPECTATOR}.
+         */
+        HARDCORE_DEATH,
+
+        /**
+         * This cause is only used if a plugin fired their own
+         * {@link PlayerGameModeChangeEvent} and did not include a
+         * cause. Can usually be ignored.
+         */
+        UNKNOWN,
+    }
+    // Paper end
 }