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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MeFisto94 <MeFisto94@users.noreply.github.com>
Date: Tue, 11 May 2021 00:48:51 +0200
Subject: [PATCH] Add a "should burn in sunlight" API for Phantoms and
Skeletons
diff --git a/src/main/java/org/bukkit/entity/AbstractSkeleton.java b/src/main/java/org/bukkit/entity/AbstractSkeleton.java
index 4f4f1e48cdaee0d845f60666569e48731be3fbb9..504fd761e5863c09fe785300a5c3e68e00baf2b0 100644
--- a/src/main/java/org/bukkit/entity/AbstractSkeleton.java
+++ b/src/main/java/org/bukkit/entity/AbstractSkeleton.java
@@ -32,4 +32,24 @@ public interface AbstractSkeleton extends Monster, com.destroystokyo.paper.entit
@Deprecated
@Contract("_ -> fail")
public void setSkeletonType(Skeleton.SkeletonType type);
+
+ // Paper start
+ /**
+ * Check if this skeleton will burn in the sunlight. This
+ * does not take into account an entity's natural fire
+ * immunity.
+ *
+ * @return True if skeleton will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this skeleton should burn in the sunlight. This
+ * will not override an entity's natural fire
+ * immunity.
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/entity/Phantom.java b/src/main/java/org/bukkit/entity/Phantom.java
index 082601f349ae2cebbffd1012c19c521241696a09..3dafdf14ced991ae1179ef1ca455da62f8c3243e 100644
--- a/src/main/java/org/bukkit/entity/Phantom.java
+++ b/src/main/java/org/bukkit/entity/Phantom.java
@@ -26,5 +26,19 @@ public interface Phantom extends Flying, Enemy {
*/
@Nullable
public java.util.UUID getSpawningEntity();
+
+ /**
+ * Check if this phantom will burn in the sunlight
+ *
+ * @return True if phantom will burn in sunlight
+ */
+ public boolean shouldBurnInDay();
+
+ /**
+ * Set if this phantom should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ public void setShouldBurnInDay(boolean shouldBurnInDay);
// Paper end
}
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