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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Tue, 22 Jun 2021 23:16:11 -0400
Subject: [PATCH] Stinger API
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index ce5cf587ce44f2410c1d0bcf459b6309ec70bfee..f05883886928169600b6309dd12de3bdb633cca1 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -451,6 +451,52 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
int getNextArrowRemoval();
// Paper end - Add methods for working with arrows stuck in living entities
+ // Paper start - Bee Stinger API
+ /**
+ * Gets the time in ticks until the next bee stinger leaves the entity's body.
+ *
+ * @return ticks until bee stinger leaves
+ */
+ public int getBeeStingerCooldown();
+
+ /**
+ * Sets the time in ticks until the next stinger leaves the entity's body.
+ *
+ * @param ticks time until bee stinger leaves
+ */
+ public void setBeeStingerCooldown(int ticks);
+
+ /**
+ * Gets the amount of bee stingers in an entity's body.
+ *
+ * @return amount of bee stingers in body
+ */
+ public int getBeeStingersInBody();
+
+ /**
+ * Set the amount of bee stingers in the entity's body.
+ *
+ * @param count amount of bee stingers in entity's body
+ */
+ public void setBeeStingersInBody(int count);
+
+ /**
+ * Sets the amount of ticks before the next bee stinger gets removed from the entities body.
+ * <p>
+ * A value of 0 will cause the server to re-calculate the amount of ticks on the next tick.
+ *
+ * @param ticks Amount of ticks
+ */
+ void setNextBeeStingerRemoval(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
+
+ /**
+ * Gets the amount of ticks before the next bee stinger gets removed from the entities body.
+ *
+ * @return ticks Amount of ticks
+ */
+ int getNextBeeStingerRemoval();
+ // Paper end - Stinger API
+
/**
* Returns the living entity's current maximum no damage ticks.
* <p>
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