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path: root/patches/api/0321-Add-PlayerSetSpawnEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 19 May 2021 18:58:24 -0700
Subject: [PATCH] Add PlayerSetSpawnEvent


diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..b5f38a3b0efad52df07c74cfcef30f8e389b11be
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
@@ -0,0 +1,173 @@
+package com.destroystokyo.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a player's spawn is set, either by themselves or otherwise.<br>
+ * Cancelling this event will prevent the spawn from being set.
+ */
+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
+
+    private static final HandlerList HANDLER_LIST = new HandlerList();
+
+    private final Cause cause;
+    private Location location;
+    private boolean forced;
+    private boolean notifyPlayer;
+    private Component notification;
+
+    private boolean cancelled;
+
+    public PlayerSetSpawnEvent(@NotNull Player who, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
+        super(who);
+        this.cause = cause;
+        this.location = location;
+        this.forced = forced;
+        this.notifyPlayer = notifyPlayer;
+        this.notification = notification;
+    }
+
+    /**
+     * Gets the cause of this event.
+     *
+     * @return the cause
+     */
+    @NotNull
+    public Cause getCause() {
+        return cause;
+    }
+
+    /**
+     * Gets the location that the spawn is set to. The yaw
+     * of this location is the spawn angle.
+     *
+     * @return the spawn location, or null if removing the location
+     */
+    @Nullable
+    public Location getLocation() {
+        return location;
+    }
+
+    /**
+     * Sets the location to be set as the spawn location. The yaw
+     * of this location is the spawn angle.
+     *
+     * @param location the spawn location, or null to remove the spawn location
+     */
+    public void setLocation(@Nullable Location location) {
+        this.location = location;
+    }
+
+    /**
+     * Gets if this is a force spawn location
+     *
+     * @return true if forced
+     */
+    public boolean isForced() {
+        return forced;
+    }
+
+    /**
+     * Sets if this is a forced spawn location
+     *
+     * @param forced true to force
+     */
+    public void setForced(boolean forced) {
+        this.forced = forced;
+    }
+
+    /**
+     * Gets if this action will notify the player their spawn
+     * has been set.
+     *
+     * @return true to notify
+     */
+    public boolean willNotifyPlayer() {
+        return notifyPlayer;
+    }
+
+    /**
+     * Sets if this action will notify the player that their spawn
+     * has been set.
+     *
+     * @param notifyPlayer true to notify
+     */
+    public void setNotifyPlayer(boolean notifyPlayer) {
+        this.notifyPlayer = notifyPlayer;
+    }
+
+    /**
+     * Gets the notification message that will be sent to the player
+     * if {@link #willNotifyPlayer()} returns true.
+     *
+     * @return null if no notification
+     */
+    @Nullable
+    public Component getNotification() {
+        return notification;
+    }
+
+    /**
+     * Sets the notification message that will be sent to the player.
+     *
+     * @param notification null to send no message
+     */
+    public void setNotification(@Nullable Component notification) {
+        this.notification = notification;
+    }
+
+    @Override
+    public boolean isCancelled() {
+        return this.cancelled;
+    }
+
+    @Override
+    public void setCancelled(boolean cancel) {
+        this.cancelled = cancel;
+    }
+
+    @Override
+    public @NotNull HandlerList getHandlers() {
+        return HANDLER_LIST;
+    }
+
+    @NotNull
+    public static HandlerList getHandlerList() {
+        return HANDLER_LIST;
+    }
+
+    public enum Cause {
+        /**
+         * When a player interacts successfully with a bed.
+         */
+        BED,
+        /**
+         * When a player interacts successfully with a respawn anchor.
+         */
+        RESPAWN_ANCHOR,
+        /**
+         * When a player respawns.
+         */
+        PLAYER_RESPAWN,
+        /**
+         * When the {@code /spawnpoint} command is used on a player.
+         */
+        COMMAND,
+        /**
+         * When a plugin uses {@link Player#setBedSpawnLocation(Location)} or
+         * {@link Player#setBedSpawnLocation(Location, boolean)}.
+         */
+        PLUGIN,
+        /**
+         * Fallback cause.
+         */
+        UNKNOWN,
+    }
+}