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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brody Beckwith <brody@beckwith.dev>
Date: Fri, 14 Jan 2022 00:40:42 -0500
Subject: [PATCH] Multi Block Change API


diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index b8649646550d92e74d81f8502ce7a0e3479ebced..596af6bb00429bad7d36ea9b06573ec0aacc4cff 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -646,6 +646,27 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
      */
     public void sendBlockDamage(@NotNull Location loc, float progress);
 
+    // Paper start
+    /**
+     * Send multiple block changes. This fakes a multi block change packet for each
+     * chunk section that a block change occurs. This will not actually change the world in any way.
+     *
+     * @param blockChanges A map of the locations you want to change to their new block data
+     */
+    public default void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges) {
+        sendMultiBlockChange(blockChanges, false);
+    }
+
+    /**
+     * Send multiple block changes. This fakes a multi block change packet for each
+     * chunk section that a block change occurs. This will not actually change the world in any way.
+     *
+     * @param blockChanges A map of the locations you want to change to their new block data
+     * @param suppressLightUpdates Whether to suppress light updates or not
+     */
+    public void sendMultiBlockChange(@NotNull java.util.Map<Location, BlockData> blockChanges, boolean suppressLightUpdates);
+    // Paper end
+
     /**
      * Send an equipment change for the target entity. This will not
      * actually change the entity's equipment in any way.