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path: root/patches/api/0370-Add-PrePlayerAttackEntityEvent.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Sun, 18 Sep 2022 13:10:28 -0400
Subject: [PATCH] Add PrePlayerAttackEntityEvent


diff --git a/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..148f46f4572a778f090b461808b53cf9cad10e11
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
@@ -0,0 +1,93 @@
+package io.papermc.paper.event.player;
+
+import org.bukkit.entity.Entity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when the player tries to attack an entity.
+ * <p>
+ * This occurs before any of the damage logic, so cancelling this event
+ * will prevent any sort of sounds from being played when attacking.
+ * <p>
+ * This event will fire as cancelled for certain entities, with {@link PrePlayerAttackEntityEvent#willAttack()} being false
+ * to indicate that this entity will not actually be attacked.
+ * <p>
+ * Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
+ */
+public class PrePlayerAttackEntityEvent extends PlayerEvent implements Cancellable {
+
+    private static final HandlerList HANDLER_LIST = new HandlerList();
+
+    @NotNull
+    private final Entity attacked;
+    private final boolean willAttack;
+
+    private boolean cancelled;
+
+    @ApiStatus.Internal
+    public PrePlayerAttackEntityEvent(@NotNull Player player, @NotNull Entity attacked, boolean willAttack) {
+        super(player);
+        this.attacked = attacked;
+        this.willAttack = willAttack;
+        this.cancelled = !willAttack;
+    }
+
+    /**
+     * Gets the entity that was attacked in this event.
+     *
+     * @return entity that was attacked
+     */
+    @NotNull
+    public Entity getAttacked() {
+        return this.attacked;
+    }
+
+    /**
+     * Gets if this entity will be attacked normally.
+     * Entities like falling sand will return {@code false} because
+     * their entity type does not allow them to be attacked.
+     * <p>
+     * Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
+     *
+     * @return if the entity will actually be attacked
+     */
+    public boolean willAttack() {
+        return this.willAttack;
+    }
+
+    @Override
+    public boolean isCancelled() {
+        return this.cancelled;
+    }
+
+    /**
+     * Sets if this attack should be cancelled, note if {@link PrePlayerAttackEntityEvent#willAttack()} returns false
+     * this event will always be cancelled.
+     *
+     * @param cancel {@code true} if you wish to cancel this event
+     */
+    @Override
+    public void setCancelled(boolean cancel) {
+        if (!this.willAttack) {
+            return;
+        }
+
+        this.cancelled = cancel;
+    }
+
+    @NotNull
+    @Override
+    public HandlerList getHandlers() {
+        return HANDLER_LIST;
+    }
+
+    @NotNull
+    public static HandlerList getHandlerList() {
+        return HANDLER_LIST;
+    }
+}