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path: root/patches/api/0372-Collision-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Date: Wed, 6 Oct 2021 20:10:36 -0400
Subject: [PATCH] Collision API


diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
index 9bfb26f13a0a8b36b8148769b8ce75368e7d4fe2..163c8b6abea291bcf2c7af9aca1e829a54e721e5 100644
--- a/src/main/java/org/bukkit/RegionAccessor.java
+++ b/src/main/java/org/bukkit/RegionAccessor.java
@@ -472,5 +472,15 @@ public interface RegionAccessor extends Keyed { // Paper
      * @return whether a line of sight exists between {@code from} and {@code to}
      */
     public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
+
+    /**
+     * Checks if the world collides with the given boundingbox.
+     * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
+     * Does not load chunks that are within the bounding box.
+     *
+     * @param boundingBox the box to check collisions in
+     * @return collides or not
+     */
+    boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
     // Paper end
 }
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 72d2e81905bdbd2516755eed6b7afe6a6e83667f..6fac8564a97f58f4786dab8142556ef36b11e48e 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -913,4 +913,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
      */
     boolean isInPowderedSnow();
     // Paper end
+
+    // Paper Start - Collision API
+    /**
+     * Checks for any collisions with the entity's bounding box at the provided location.
+     * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+     * Does not load chunks that are within the bounding box at the specified location.
+     *
+     * @param location the location to check collisions in
+     * @return collides or not
+     */
+    boolean collidesAt(@NotNull Location location);
+
+    /**
+     * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
+     * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
+     * Does not load chunks that are within the bounding box.
+     *
+     * @param boundingBox the box to check collisions in
+     * @return collides or not
+     */
+    boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
+    // Paper End - Collision API
 }