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path: root/patches/api/0382-Add-Player-Warden-Warning-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: dawon <dawon@dawon.eu>
Date: Sat, 15 Oct 2022 00:46:32 +0200
Subject: [PATCH] Add Player Warden Warning API


diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index ad61c664af66a15e214c5db14a5c9e172f5309ae..537ebbad48191741f666aa2a30c8584562dfcb83 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -3548,6 +3548,59 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
      * @param silent whether sound should be silenced
      */
     void showElderGuardian(boolean silent);
+
+    /**
+     * Returns the player's cooldown in ticks until the next Warden warning can occur.
+     *
+     * @return ticks until next Warden warning can occur. 0 means there is no cooldown left.
+     */
+    int getWardenWarningCooldown();
+
+    /**
+     * Sets the player's cooldown in ticks until next Warden warning can occur.
+     *
+     * @param cooldown ticks until next Warden warning can occur. 0 means there is no cooldown left. Values less than 0 are set to 0.
+     */
+    void setWardenWarningCooldown(int cooldown);
+
+    /**
+     * Returns time since last Warden warning in ticks.
+     *
+     * @return ticks since last Warden warning
+     */
+    int getWardenTimeSinceLastWarning();
+
+    /**
+     * Sets time since last Warden warning in ticks.
+     *
+     * @param time ticks since last Warden warning
+     */
+    void setWardenTimeSinceLastWarning(int time);
+
+    /**
+     * Returns the player's current Warden warning level.
+     *
+     * @return current Warden warning level
+     */
+    int getWardenWarningLevel();
+
+    /**
+     * Sets the player's Warden warning level.
+     * <p>
+     * <b>Note:</b> This will not actually spawn the Warden.
+     * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
+     *
+     * @param warningLevel player's Warden warning level. The warning level is internally limited to valid values.
+     */
+    void setWardenWarningLevel(int warningLevel);
+
+    /**
+     * Increases the player's Warden warning level if possible and not on cooldown.
+     * <p>
+     * <b>Note:</b> This will not actually spawn the Warden.
+     * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
+     */
+    void increaseWardenWarningLevel();
     // Paper end
 
     @NotNull