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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Sudzzy <originmc@outlook.com>
Date: Thu, 3 Mar 2016 02:50:31 -0600
Subject: [PATCH] Configurable inter-world teleportation safety
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation
safety check.
To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest
or door block. While they are in this block, they accept a teleport request from a player within a different world. Once
the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a
player's skybase.
Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block.
This only is the case if the player is teleporting between worlds.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index cb0990c5479773c7448984b79d9b4d8fe45bef7a..f4b4e115a1f39524c2bd307c0e1aaf3c140df7c6 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1235,7 +1235,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
entity.connection.teleport(to);
} else {
// The respawn reason should never be used if the passed location is non null.
- this.server.getHandle().respawn(entity, toWorld, true, to, true, null);
+ this.server.getHandle().respawn(entity, toWorld, true, to, !toWorld.paperConfig().environment.disableTeleportationSuffocationCheck, null); // Paper
}
return true;
}
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