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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:14:11 -0600
Subject: [PATCH] Configurable fishing time ranges


diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index 0f3e3f1b918ed2971440b7414ae62ee018a85b3e..ed378bc8135c329cb7423da06eb26fff69ee4954 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -93,6 +93,10 @@ public class FishingHook extends Projectile {
         this.currentState = FishingHook.FishHookState.FLYING;
         this.luck = Math.max(0, luckBonus);
         this.lureSpeed = Math.max(0, waitTimeReductionTicks);
+        // Paper start - Configurable fishing time ranges
+        minWaitTime = world.paperConfig().fishingTimeRange.minimum;
+        maxWaitTime = world.paperConfig().fishingTimeRange.maximum;
+        // Paper end - Configurable fishing time ranges
     }
 
     public FishingHook(EntityType<? extends FishingHook> type, Level world) {
@@ -416,7 +420,7 @@ public class FishingHook extends Projectile {
             } else {
                 // CraftBukkit start - logic to modify fishing wait time
                 this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
-                this.timeUntilLured -= (this.applyLure) ? this.lureSpeed : 0;
+                this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed ) : 0; // Paper - Fix Lure infinite loop
                 // CraftBukkit end
             }
         }