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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Steve Anton <anxuiz.nx@gmail.com>
Date: Thu, 3 Mar 2016 00:09:38 -0600
Subject: [PATCH] Add PlayerInitialSpawnEvent

For modifying a player's initial spawn location as they join the server

This is a duplicate API from spigot, so use our duplicate subclass and
improve setPosition to use raw

diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index bfec1beb0af39e2af6be7c6423bf1eaab32e1062..8e331babd8fdeba77aa3707b7e2e08591fa0d546 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -217,7 +217,7 @@ public abstract class PlayerList {
 
         // Spigot start - spawn location event
         Player spawnPlayer = player.getBukkitEntity();
-        org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
+        org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
         this.cserver.getPluginManager().callEvent(ev);
 
         Location loc = ev.getSpawnLocation();
@@ -225,7 +225,10 @@ public abstract class PlayerList {
 
         player.spawnIn(worldserver1);
         player.gameMode.setLevel((ServerLevel) player.level);
-        player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
+        // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
+        player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
+        player.setRot(loc.getYaw(), loc.getPitch());
+        // Paper end
         // Spigot end
 
         // CraftBukkit - Moved message to after join