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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 16 May 2017 21:29:08 -0500
Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
Instead, switches the behavior so that players have to sneak to make the birds leave.
I suspect Mojang may switch to this behavior before full release.
To be converted into a Paper-API event at some point in the future?
== AT ==
public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index d02c743c8a4fe5d640df53dda881e1d1cba05f5f..74aef01b0b46050f87fd670c435b54e9b98037e1 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2276,6 +2276,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
switch (packet.getAction()) {
case PRESS_SHIFT_KEY:
this.player.setShiftKeyDown(true);
+
+ // Paper start - Add option to make parrots stay
+ if (this.player.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) {
+ this.player.removeEntitiesOnShoulder();
+ }
+ // Paper end - Add option to make parrots stay
+
break;
case RELEASE_SHIFT_KEY:
this.player.setShiftKeyDown(false);
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index b953b8e7e184c0c0eb7231564ad120765d66823a..fb6b7be09fffbb9ffefba3f0c0c97b0f90ff6a94 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -617,6 +617,7 @@ public abstract class Player extends LivingEntity {
this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft());
this.playShoulderEntityAmbientSound(this.getShoulderEntityRight());
if (!this.level().isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) {
+ if (!this.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) // Paper - Add option to make parrots stay
this.removeEntitiesOnShoulder();
}
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