aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0129-Cap-Entity-Collisions.patch
blob: 6aa10f4072662d7db8587376d1a6a378782c1633 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 22 Jan 2017 18:07:56 -0500
Subject: [PATCH] Cap Entity Collisions

Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens

This is not tied to the maxEntityCramming rule. Cramming will still apply
just as it does in Vanilla, but entity pushing logic will be capped.

You can set this to 0 to disable collisions.

diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index b4d96dfc68788a4eae2197a0f2615de213d5ca8b..6e1b53317c4107f907e551a9baeaf64909f6de87 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -379,6 +379,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
     public void inactiveTick() { }
     // Spigot end
     // Paper start
+    protected int numCollisions = 0; // Paper
     @javax.annotation.Nullable
     private org.bukkit.util.Vector origin;
     @javax.annotation.Nullable
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 45b76070d6a178ffb5cd378cbeb12342eab4f360..e711c02279ff48e76038a6281bbe8060e34d900b 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -3286,8 +3286,11 @@ public abstract class LivingEntity extends Entity {
                 }
             }
 
-            for (j = 0; j < list.size(); ++j) {
+            this.numCollisions = Math.max(0, this.numCollisions - this.level.paperConfig().collisions.maxEntityCollisions); // Paper
+            for (j = 0; j < list.size() && this.numCollisions < this.level.paperConfig().collisions.maxEntityCollisions; ++j) { // Paper
                 Entity entity = (Entity) list.get(j);
+                entity.numCollisions++; // Paper
+                this.numCollisions++; // Paper
 
                 this.doPush(entity);
             }