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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 16 May 2017 21:29:08 -0500
Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
Instead, switches the behavior so that players have to sneak to make the birds leave.
I suspect Mojang may switch to this behavior before full release.
To be converted into a Paper-API event at some point in the future?
== AT ==
public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 31ccca2a4e94cb1b3f43de38907634f7e6e18aa5..385dd65af8b526d128ac4c99cecdb69aad9f9a07 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2242,6 +2242,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
switch (packet.getAction()) {
case PRESS_SHIFT_KEY:
this.player.setShiftKeyDown(true);
+
+ // Paper start - Add option to make parrots stay
+ if (this.player.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) {
+ this.player.removeEntitiesOnShoulder();
+ }
+ // Paper end - Add option to make parrots stay
+
break;
case RELEASE_SHIFT_KEY:
this.player.setShiftKeyDown(false);
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 81db0e4e4bced556d35978a10c9d9789ec527830..4ac2d47df8e805b4f895951e839a0af8df7127cc 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -588,6 +588,7 @@ public abstract class Player extends LivingEntity {
this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft());
this.playShoulderEntityAmbientSound(this.getShoulderEntityRight());
if (!this.level().isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) {
+ if (!this.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) // Paper - Add option to make parrots stay
this.removeEntitiesOnShoulder();
}
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