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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 15 Aug 2017 22:29:12 -0400
Subject: [PATCH] Expand World.spawnParticle API and add Builder

Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.
Adds an option to control the force mode of the particle.

This adds a new Builder API which is much friendlier to use.

diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 6107b880612e88d96527ff8ea029875882fb19a1..5bf18ab5c397b32d880ea1827f62945d8d0e80ce 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1508,12 +1508,17 @@ public class ServerLevel extends Level implements WorldGenLevel {
     }
 
     public <T extends ParticleOptions> int sendParticles(ServerPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
+        // Paper start - Particle API
+        return sendParticles(players, sender, t0, d0, d1, d2, i, d3, d4, d5, d6, force);
+    }
+    public <T extends ParticleOptions> int sendParticles(List<ServerPlayer> receivers, @Nullable ServerPlayer sender, T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6, boolean force) {
+        // Paper end - Particle API
         ClientboundLevelParticlesPacket packetplayoutworldparticles = new ClientboundLevelParticlesPacket(t0, force, d0, d1, d2, (float) d3, (float) d4, (float) d5, (float) d6, i);
         // CraftBukkit end
         int j = 0;
 
-        for (int k = 0; k < this.players.size(); ++k) {
-            ServerPlayer entityplayer = (ServerPlayer) this.players.get(k);
+        for (Player entityhuman : receivers) { // Paper - Particle API
+            ServerPlayer entityplayer = (ServerPlayer) entityhuman; // Paper - Particle API
             if (sender != null && !entityplayer.getBukkitEntity().canSee(sender.getBukkitEntity())) continue; // CraftBukkit
 
             if (this.sendParticles(entityplayer, force, d0, d1, d2, packetplayoutworldparticles)) { // CraftBukkit
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 2794a7996147fce5533877a47cd1e7b6f7e7576f..14fe2bf55b1d00c1f79a1dbbbd6d22bf30ecc277 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1982,8 +1982,19 @@ public class CraftWorld extends CraftRegionAccessor implements World {
 
     @Override
     public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
+        // Paper start - Particle API
+        this.spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, force);
+    }
+    @Override
+    public <T> void spawnParticle(Particle particle, List<Player> receivers, Player sender, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
+        // Paper end - Particle API
+        data = CraftParticle.convertLegacy(data);
+        if (data != null) {
+            Preconditions.checkArgument(particle.getDataType().isInstance(data), "data (%s) should be %s", data.getClass(), particle.getDataType());
+        }
         this.getHandle().sendParticles(
-                null, // Sender
+                receivers == null ? this.getHandle().players() : receivers.stream().map(player -> ((CraftPlayer) player).getHandle()).collect(java.util.stream.Collectors.toList()), // Paper -  Particle API
+                sender != null ? ((CraftPlayer) sender).getHandle() : null, // Sender // Paper - Particle API
                 CraftParticle.createParticleParam(particle, data), // Particle
                 x, y, z, // Position
                 count,  // Count