aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0211-Refresh-player-inventory-when-cancelling-PlayerInter.patch
blob: ebc80323b478f6c3b0913a0f79529f3601266254 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 13 Jul 2018 14:54:43 +0200
Subject: [PATCH] Refresh player inventory when cancelling
 PlayerInteractEntityEvent

When interacting with entities with an item, the client will assume
the interaction is successful, and update the held item on the
client. However, if the interaction is cancelled on the server side,
the client will still mistakenly remove/replace the item in hand.

Examples for this are milking cows with a bucket or dyeing sheep.
The bucket is replaced with milk and the dye removed from inventory.

Refresh the player inventory when PlayerInteractEntityEvent is
cancelled to avoid this problem.

diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index a954d3b0ff0917d857002dba70c54b3fcdf77943..087e87976d738426db9a850926463900b0c1e8ca 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2496,6 +2496,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
                             }
 
                             if (event.isCancelled()) {
+                                ServerGamePacketListenerImpl.this.player.containerMenu.sendAllDataToRemote(); // Paper - Refresh player inventory
                                 return;
                             }
                             // CraftBukkit end