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path: root/patches/server/0263-Don-t-allow-digging-into-unloaded-chunks.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Nov 2018 21:01:09 +0000
Subject: [PATCH] Don't allow digging into unloaded chunks


diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 4c8189a2a7edea824545a24dccb376b8eceac001..4623c8acd125dff4919c4e2045b848310d785da5 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -122,8 +122,8 @@ public class ServerPlayerGameMode {
         BlockState iblockdata;
 
         if (this.hasDelayedDestroy) {
-            iblockdata = this.level.getBlockState(this.delayedDestroyPos);
-            if (iblockdata.isAir()) {
+            iblockdata = this.level.getBlockStateIfLoaded(this.delayedDestroyPos); // Paper - Don't allow digging into unloaded chunks
+            if (iblockdata == null || iblockdata.isAir()) { // Paper - Don't allow digging into unloaded chunks
                 this.hasDelayedDestroy = false;
             } else {
                 float f = this.incrementDestroyProgress(iblockdata, this.delayedDestroyPos, this.delayedTickStart);
@@ -134,7 +134,13 @@ public class ServerPlayerGameMode {
                 }
             }
         } else if (this.isDestroyingBlock) {
-            iblockdata = this.level.getBlockState(this.destroyPos);
+            // Paper start - Don't allow digging into unloaded chunks; don't want to do same logic as above, return instead
+            iblockdata = this.level.getBlockStateIfLoaded(this.destroyPos);
+            if (iblockdata == null) {
+                this.isDestroyingBlock = false;
+                return;
+            }
+            // Paper end - Don't allow digging into unloaded chunks
             if (iblockdata.isAir()) {
                 this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
                 this.lastSentState = -1;
@@ -163,6 +169,7 @@ public class ServerPlayerGameMode {
 
     public void handleBlockBreakAction(BlockPos pos, ServerboundPlayerActionPacket.Action action, Direction direction, int worldHeight, int sequence) {
         if (!this.player.canInteractWithBlock(pos, 1.0D)) {
+            if (true) return; // Paper - Don't allow digging into unloaded chunks; Don't notify if unreasonably far away
             this.debugLogging(pos, false, sequence, "too far");
         } else if (pos.getY() > worldHeight) {
             this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
@@ -305,10 +312,12 @@ public class ServerPlayerGameMode {
                 this.debugLogging(pos, true, sequence, "stopped destroying");
             } else if (action == ServerboundPlayerActionPacket.Action.ABORT_DESTROY_BLOCK) {
                 this.isDestroyingBlock = false;
-                if (!Objects.equals(this.destroyPos, pos)) {
+                if (!Objects.equals(this.destroyPos, pos) && !BlockPos.ZERO.equals(this.destroyPos)) { // Paper
                     ServerPlayerGameMode.LOGGER.debug("Mismatch in destroy block pos: {} {}", this.destroyPos, pos); // CraftBukkit - SPIGOT-5457 sent by client when interact event cancelled
-                    this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
-                    this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+                    BlockState type = this.level.getBlockStateIfLoaded(this.destroyPos); // Paper - don't load unloaded chunks for stale records here
+                    if (type != null) this.level.destroyBlockProgress(this.player.getId(), this.destroyPos, -1);
+                    if (type != null) this.debugLogging(pos, true, sequence, "aborted mismatched destroying");
+                    this.destroyPos = BlockPos.ZERO; // Paper
                 }
 
                 this.level.destroyBlockProgress(this.player.getId(), pos, -1);
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index f57c133de5e974d2c86145f697d3636347a29d65..c3e281754a1cd9d5ce5f4aab36822f9f5d34be39 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1606,6 +1606,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
             case START_DESTROY_BLOCK:
             case ABORT_DESTROY_BLOCK:
             case STOP_DESTROY_BLOCK:
+                // Paper start - Don't allow digging into unloaded chunks
+                if (this.player.level().getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) == null) {
+                    this.player.connection.ackBlockChangesUpTo(packet.getSequence());
+                    return;
+                }
+                // Paper end - Don't allow digging into unloaded chunks
                 this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level().getMaxY(), packet.getSequence());
                 this.player.connection.ackBlockChangesUpTo(packet.getSequence());
                 return;