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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions


diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 146f5a33e1d538e46e4f7034a498d30f742a96f7..b54a5c496ea7f1999c1b10219e72e9ce79921c99 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -192,7 +192,7 @@ public class Explosion {
                         for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                             BlockPos blockposition = BlockPos.containing(d4, d5, d6);
                             BlockState iblockdata = this.level.getBlockState(blockposition);
-                            FluidState fluid = this.level.getFluidState(blockposition);
+                            FluidState fluid = iblockdata.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
 
                             if (!this.level.isInWorldBounds(blockposition)) {
                                 break;