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path: root/patches/server/0322-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Callahan <mr.callahhh@gmail.com>
Date: Mon, 13 Jan 2020 23:47:28 -0600
Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds


diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
index 964fc8615d071d33c821f0c54ac1ebd4884df0cd..dcfc668503c50927b4a4dbb3988d531215d513f8 100644
--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
@@ -43,7 +43,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
                     }
                 }
 
-                BlockState blockState = world.getBlockState(globalPos.pos());
+                BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper
+                if (blockState == null) { return false; } // Paper
                 return globalPos.pos().closerToCenterThan(entity.position(), 2.0D) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
             }
         }