aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0328-Don-t-tick-dead-players.patch
blob: f9381a4e084325b3ac13cfb122fd4b47d2bf7431 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players

Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.

diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index df409f2dc2c49282f128a9fdd9c248a2f6d9a7c9..957266d14ce2b9b99f7c97289458fc837e4d665a 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -990,7 +990,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
 
     public void doTick() {
         try {
-            if (!this.isSpectator() || !this.touchingUnloadedChunk()) {
+            if (valid && !this.isSpectator() || !this.touchingUnloadedChunk()) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
                 super.tick();
             }