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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn

This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.

By skipping this, we avoid potential for a large spike on server start.

== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V

diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 613eefeb44beb35181243b570bad631f15802918..9b6887f40dea57d4b5e2f08d7645b1edfaa5b189 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -358,7 +358,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
         this.server = server;
         this.stats = server.getPlayerList().getPlayerStats(this);
         this.advancements = server.getPlayerList().getPlayerAdvancements(this);
-        this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
+        // this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F); // Paper - Don't move existing players to world spawn
         this.updateOptions(clientOptions);
         this.object = null;
 
@@ -628,7 +628,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
                 position = Vec3.atCenterOf(world.getSharedSpawnPos());
             }
             this.setLevel(world);
-            this.setPos(position);
+            this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
         }
         this.gameMode.setLevel((ServerLevel) world);
     }
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index f1e932c987616c529ec3957b3f4070927c8c24c0..2138bc59ba47f6d3570dcacabc5e4eae08c7e9a7 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -225,6 +225,7 @@ public abstract class PlayerList {
         // Paper start - Entity#getEntitySpawnReason
         if (optional.isEmpty()) {
             player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
+            player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
         }
         // Paper end - Entity#getEntitySpawnReason
         player.setServerLevel(worldserver1);