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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 18 Apr 2020 15:59:41 -0400
Subject: [PATCH] Don't crash if player is attempted to be removed from
 untracked chunk.

I suspect it deals with teleporting as it uses players current x/y/z

diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
index 27065ffc5473c518acee3a3096b83fac61eb7860..cbabbfbb9967ddf9a56f3be24a88e0fcd4415aa2 100644
--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
@@ -272,8 +272,8 @@ public abstract class DistanceManager {
         ObjectSet<ServerPlayer> objectset = (ObjectSet) this.playersPerChunk.get(i);
         if (objectset == null) return; // CraftBukkit - SPIGOT-6208
 
-        objectset.remove(player);
-        if (objectset.isEmpty()) {
+        if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully
+        if (objectset == null || objectset.isEmpty()) { // Paper
             this.playersPerChunk.remove(i);
             this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
             this.playerTicketManager.update(i, Integer.MAX_VALUE, false);