aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0388-Fix-arrows-never-despawning-MC-125757.patch
blob: 1ff81316aed8d30b54328b3ea08c73cb45e44990 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757

This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).

diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index a2617881999ea61bf132ff75fb36e783261e5835..1f881f71d5698bc7b36bc029287ac8e873a46107 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -231,6 +231,7 @@ public abstract class AbstractArrow extends Projectile {
 
             ++this.inGroundTime;
         } else {
+            if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
             this.inGroundTime = 0;
             Vec3 vec3d2 = this.position();