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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: 2277 <38501234+2277@users.noreply.github.com>
Date: Tue, 31 Mar 2020 10:33:55 +0100
Subject: [PATCH] Move player to spawn point if spawn in unloaded world

The code following this has better support for null worlds to move
them back to the world spawn.

diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index fa4242cb9bd5b8b5a088585a6709d0b27835a261..12f00a6d3b4335aa8f60646ac129dd481082feec 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1998,9 +1998,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
                     bworld = server.getWorld(worldName);
                 }
 
-                if (bworld == null) {
-                    bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
-                }
+                // Paper start - Move player to spawn point if spawn in unloaded world
+//                if (bworld == null) {
+//                    bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
+//                }
+                // Paper end - Move player to spawn point if spawn in unloaded world
 
                 ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
             }